campaign_systems_kingdombuilding:busorgs:start
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campaign_systems_kingdombuilding:busorgs:start [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:busorgs:start [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb | ||
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+ | ====== Business ====== | ||
+ | |||
+ | ===== Overview ===== | ||
+ | |||
+ | A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment. However, there is a catch. There is always someone who owns the land you want to build on (Such as the Local Lord, or the Town Council) and you need to get their permission before you can build. They will probably ask you to contribute (in BPs) to building some Civic Infrastructure, | ||
+ | Some business investments do not need balancing, and these include Boats, Trade Caravans and Magic items, so you may not need to ask the land owners permission before you purchase them. All of the Special Economy items are upgrades to existing buildings - and the landowner might ask you for a larger contribution than normal when you ask to develop the buildings (Jetties, Serai, Magic shops etc) that enable these Special Economy items. | ||
+ | |||
+ | NOTE: If you want to be charitable towards, or help, a community -- you should look at the [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | ===== Business Types ===== | ||
+ | |||
+ | There are a number of different classifications :- | ||
+ | * [[commercial| Commercial]] - General and service businesses. | ||
+ | * [[manufacturing| Manufacturing]] - Businesses that make things. | ||
+ | * [[retail|Retail]] - Shops and Markets | ||
+ | * [[hospitality| Hospitality]] - Bars, Hotels and entertainment. | ||
+ | * [[magical| Magic Businesses]] - businesses selling magical items or providing magic services | ||
+ | * [[residential| Residential ]] - Every one needs somewhere to live. Slum landords to proper rented accommodation. | ||
+ | * - | ||
+ | * [[leisure| Leisure ]] - A mixture of commercial, civic and community ventures, all associated with sports and leisure. | ||
+ | * - | ||
+ | * [[.religious: | ||
+ | * [[academicorganisations|Academic]] - Schools, Colleges - Academic Organizations are the most straightforward part of the World Building Rules. | ||
+ | * [[societies|Guilds]] - Merchant Guilds, Mages Guilds, Mercenary Guilds ... and anything similar. | ||
+ | ===== Management Process ===== | ||
+ | |||
+ | **Profitability** | ||
+ | |||
+ | Profitability defines how much ‘profit’ you make each campaign round. | ||
+ | |||
+ | You get this for every point of Econ and Special Economy recorded against your businesses. | ||
+ | |||
+ | **Phase 1 – Income** | ||
+ | |||
+ | BPs earned = (Econ + Special Econ) * Profitability. | ||
+ | |||
+ | ++++Example 1| | ||
+ | A family business owns an inn and a brewery in the city, and a smaller tavern in a local hamlet. | ||
+ | |Buildings|Special|Economy|Loyalty|Stability|Defence|Consumption| | ||
+ | |Inn (City) | |3|1| | | | | ||
+ | |Brewery (City) | |2| | | | | | ||
+ | |Tavern (Hamlet) | |1| | | | | | ||
+ | So Econ = 6, special = 0. If Profitability is 0.4 the formula is | ||
+ | (Econ + Special Econ) * Profitability | ||
+ | |||
+ | ++++Example 2| | ||
+ | A small business based on fishing might include: a jetty, fish shop and two fishing boats. | ||
+ | |Buildings|Special|Economy|Loyalty|Stability|Defence|Consumption| | ||
+ | |Shop||1||||| | ||
+ | |Jetty||1||||| | ||
+ | |2x Boats |2|||||| | ||
+ | So Econ = 2, special =2. If Profitability is 0.4 the formula is | ||
+ | (Econ + Special Econ) * Profitability | ||
+ | |||
+ | **Phase 2 – Debts and Obligations** | ||
+ | |||
+ | If you have any debts or obligations that are due in this Campaign Round, you must pay them before moving to the next phase. | ||
+ | |||
+ | **Phase 3 - Developments** | ||
+ | |||
+ | This is when you can develop your business, if you want to. Once everything is settled up for the turn, you know how many BP you have to play with. You could :- | ||
+ | * Build something New (with permission from the Land Owner) | ||
+ | * Upgrade an existing Development (with permission from the Land Owner) | ||
+ | * Make a voluntary gift to another player, stronghold or the state. | ||
+ | * Do a good deed (Build a Shrine, Graveyard, Orphanage etc (with permission from the Land Owner) | ||
+ | * Lend one (or more) BP to a different PC (You can charge interest, if you agree it beforehand) | ||
+ | * Save BP until next turn so you have more to spend. | ||