campaign_systems_kingdombuilding:people:entourage2
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| campaign_systems_kingdombuilding:people:entourage2 [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:people:entourage2 [2023/07/04 11:56] (current) – ↷ Page moved from campaign_systems2:people:entourage2 to campaign_systems_kingdombuilding:people:entourage2 johnb | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Entourage ====== | ||
| + | |||
| + | ===== Overview ===== | ||
| + | |||
| + | As you become more experienced, | ||
| + | |||
| + | All the feats listed here are only available to Primary Player Characters. | ||
| + | |||
| + | ===== Entourage ===== | ||
| + | A ‘house rules’ bonus feat awarded to all PCs at L2 (in my campaign games) which allows the PC to build a basic entourage – they all have NPC classes and do not come adventuring. | ||
| + | |||
| + | * 10 point build | ||
| + | * 14 = max for any ability | ||
| + | * Full HP at first level | ||
| + | * 30gp starting money | ||
| + | * 1x trait | ||
| + | |||
| + | This is the same specification that I use for most Craftsmen, Minor Aristocrats, | ||
| + | |||
| + | __Potential__: | ||
| + | |||
| + | You can only have a limited number of NPCs in your entourage. | ||
| + | ==== Entourage-Assistant ==== | ||
| + | The majority of your Entourage will be Entourage-Assistants, | ||
| + | |||
| + | Be they students, retainers, new recruits to your order, or neophyte members of your faith, you have access to a small set of dedicated assistants and servants. Entourage-Assistants are a role-playing addition, who may be used in RP threads, and sometimes even get involved in local action. | ||
| + | |||
| + | Entourage-Assistants are your loyal servants, employees and allies - they go about their business quietly, | ||
| + | |||
| + | You can find an Entourage-Assistant for just about any non-combat role. If you want a live-in masseuse who provides benefits on the side, that's cool. If you want a Travelling Valet, Personal Assistant, Top Class Chef, Cushion Fluffer, Hair Dresser, House Priest, Minstrel, Business Manager etc - that is cool too. You could create an Entourage-Assistant who travels with you to look after the camp and horses - but that is the closest they will come to an adventuring role, and you need to make sure they have a suitable build. | ||
| + | |||
| + | Entourage-Assistants are still NPCs and the DM has the absolute right to take over posting and decision-making for them at any time. However, this will only ever be when you have taken them into danger, abused them etc .... <sub> (or as part of a plot point) </ | ||
| + | |||
| + | ==== Advanced-Entourages ==== | ||
| + | |||
| + | Your most trusted and loyal Entourages can progress beyond L5, although they can never exceed 2/3 of your level. | ||
| + | |||
| + | __Advanced-Entourages are all about promoting existing entourages and developing relationships. | ||
| + | |||
| + | For most players, there is little ' | ||
| + | |||
| + | * A Divine-Adept (probably as an Ally) is a good way of showing strong religious leanings. | ||
| + | * A Charismatic-Adept might qualify for the Veiled Illusionist PRC, which would add flavour to a magical enterprise. | ||
| + | * A Warrior can achieve Knighthood (or take the Swordlord PRC) at L6, which (as a Cousin) adds a Military/ | ||
| + | * A Warrior might take the Student of War PRC, to become a brilliant sword instructor. | ||
| + | * An Entourage-Cousin who takes the Noble Scion PRC adds to the ' | ||
| + | * A Dwarf (or other race) Ally is a good way of showing a strong relationship with that race. | ||
| + | |||
| + | |||
| + | === Entourage-Cousins === | ||
| + | |||
| + | When they reach Level 4, you may promote an Entourage-Assistant to an Entourage-Cousin. | ||
| + | |||
| + | Any income generated from an Entourage-Cousin' | ||
| + | |||
| + | Some examples of Entourage Cousins are ... | ||
| + | |||
| + | * **Robert Samuels-Lodkova**, | ||
| + | * **Gandred Ondari**, Steward of Ringbridge, who is also responsible for a Holy House dedicated to Torag and the Ringbridge Smithy. | ||
| + | * **Tib the Varisian**, Bailiff of The Gates and Laird of Tibham. | ||
| + | |||
| + | These holdings are important because the XP gained from controlling the holdings are assigned to the Entourage-Cousin, | ||
| + | |||
| + | You do not need to be a member of a Noble House to recruit Entourage-Cousins, | ||
| + | |||
| + | ++Note on Cousins|(Adopting a cousin is a legal arrangement and you may also choose to adopt Cohorts or Minor Cohorts as part of your extended family as well. If you have written a family-based backstory you might also have blood cousins, brothers and sisters as well. Cohorts and blood relations do not count against your Entourage limit. | ||
| + | |||
| + | === Entourage-Allies === | ||
| + | |||
| + | Entourage-Allies are similar to Entourage-Cousins, | ||
| + | |||
| + | Instead, Entourage Allies develop their own holdings, are responsible for their own finances and expect income from the holdings to be spent on things that are important to them. Like Entourage-Cousins, | ||
| + | |||
| + | I know, to some folk, that sounds like a lot of hassle with little gain, but there are some advantages. | ||
| + | |||
| + | Some examples of Entourage-Allies are ... | ||
| + | |||
| + | * **Maril of Old Keep**, a half-elven nature adept (NPC) who travelled as a scout with Zelona (and other party members). | ||
| + | * **Lutz Stigmar**, a Dwarven cleric of Torag who controls a number of religious buildings in Lord Aeris' | ||
| + | * **Hargrym Silverhammer** is a long term associate of Domitus Aldori-Solanus and served as a member of the Sworldlord' | ||
| + | |||
| + | You do not need to be a member of a Noble House to attract allies, although it is probably easier to manage benefits to the PC if they are an estate holder. | ||
| + | |||
| + | === Entourage-Cohorts === | ||
| + | |||
| + | Before the PC can have Entourage-Cohort they MUST take the 'House Rules' Entourage-Cohort trait - probably as part of the // | ||
| + | |||
| + | Entourage-Cohorts have PC classes, which gives them two big advantages - they can come adventuring with you, and they advance to higher levels than most other members of your entourage, and the extra skills can make them useful for running a stronghold. | ||
| + | |||
| + | __Entourage-Cohorts use the same build as they had before they were promoted, except that they gain an extra trait (To bring them up to two traits).__ | ||
| + | |||
| + | You should keep in mind that adventuring characters, especially those four levels below the general party level, are 'at risk' | ||
| + | |||
| + | ===== Feat based entourages ===== | ||
| + | |||
| + | The following four feats work in the same way as normal. | ||
| + | |||
| + | __Feat Based Entourages are all about bringing new NPCs (with PC classes) into the game. However, in exceptional circumstances, | ||
| + | |||
| + | Feat Based Entourage members count as secondary characters, and use the following build. | ||
| + | * 15 point build | ||
| + | * Full HP at first level | ||
| + | * Same wealth as Cohorts | ||
| + | * 1x campaign trait and 1x other trait | ||
| + | |||
| + | This is the same specification that I use for most NPCs with PC classes. | ||
| + | |||
| + | However, please note that the followers listed under the // | ||
| + | |||
| + | Note, however, that you may only ever take one other character (Squire, Lantern Bearer, Minor Cohort, Cohort) adventuring with you at any one time. While you might have Minor Cohorts from the // | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[pathfinder: | ||
| + | * [[https:// | ||
| + | |||
| + | ===== Entourage Wealth ===== | ||
| + | |||
| + | Disposable income | ||
| + | |||
| + | The Character Advancement page has a table that lists how much cash NPCs should have per level - although it is geared towards combat characters, which is inappropriate for most Entourage members, and it doesn’t account for all the stuff that they can get under the Standard of Living guidance. | ||
| + | |||
| + | Let’s assume say that all your entourage start off ‘housed’ at the 2*, Common Standard, right from first level 1. // That means that they have a room of their own, wear artisan style clothing, and can afford clothes for everyday use – and a different set for ‘best’. They can secure any non-magical item worth 1 gp or less from their patron.// | ||
| + | |||
| + | Once the Entourage is in a 3* development (although you have to build one and assign it to them) they have practically unlimited access to items that cost less that 5gp – so all the household things they need, minor weapons and armour, decent clothes, good meals etc. They only need to account for the more expensive items. | ||
| + | The same is true for NPCs with a 4* development assigned to them – except that they have access to better gear and equipment, for free. | ||
| + | |||
| + | Entourage members | ||
| + | |||
| + | ==== Entourage WBL ==== | ||
| + | |||
| + | The following table is based on the Character Advancement page, linked earlier - BUT I assume, for Entourage-Assistants, | ||
| + | |||
| + | ^ Level ^ Entourage-Assistant | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | |||
| + | |||
| + | All of that said, I expect that you will want to build up a Cohort’s gear as they will be coming into the same dangerous environments as you are. You can do this from your own purse or hand-me-downs - or you might even be able to talk the party into giving them a cut of the loot you gain. I think this will be particularly true of Minor Cohorts, who will be some level below you. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
