campaign_systems_kingdombuilding:strongholds:balance
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| campaign_systems_kingdombuilding:strongholds:balance [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:strongholds:balance [2023/07/04 11:56] (current) – ↷ Page moved from campaign_systems2:strongholds:balance to campaign_systems_kingdombuilding:strongholds:balance johnb | ||
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| + | ====== Balancing the Economy ====== | ||
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| + | ===== Overview ===== | ||
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| + | Your stronghold is defined by five key properties: | ||
| + | * **Economy: | ||
| + | * **Loyalty: | ||
| + | * **Stability: | ||
| + | * **Defence: | ||
| + | * **Special Economy** - some things are classed as Special Economy. | ||
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| + | If you keep Economy, Loyalty and Stability in ++balance|no more than one point difference++ as you build your stronghold things will go smoothly. | ||
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| + | Defence and Spec are slightly different, and must be the lowest of the five main properties. | ||
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| + | ===== Maintaining the Balance ===== | ||
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| + | One way to keep your economy 'in balance' | ||
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| + | As you start out, you will probably need to invest all of your BPs into Civic Developments that boost your stronghold' | ||
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| + | If you have a small party and you are building one settlement between you - the negotiations will be much easier. | ||
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| + | ===== Bad Things Happen Table ===== | ||
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| + | Bad Things Happen Table | ||
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| + | - Grumbling and Discontent. | ||
| + | - Demonstrations, | ||
| + | - Underground groups, violent protests, minor sabotage, minor riots. | ||
| + | - Mass riots, serious sabotage, fifth columnists. | ||
| + | - Insurrection, | ||
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