campaign_systems_kingdombuilding:strongholds:definitions
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| campaign_systems_kingdombuilding:strongholds:definitions [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:strongholds:definitions [2023/07/04 11:56] (current) – ↷ Page moved from campaign_systems2:strongholds:definitions to campaign_systems_kingdombuilding:strongholds:definitions johnb | ||
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| + | ====== Definitions ====== | ||
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| + | More detailed descriptions of key terms. | ||
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| + | ===== Economy ===== | ||
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| + | Economy is a strange beast. | ||
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| + | In truth, even adventurers and nobles have elements of Barter in their economy. | ||
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| + | Economy always comes down to a mixture of Gold Pieces, having the right resources, having good will, knowing the right person, belonging to the right club – and knowing when to offer your own (or your businesses) services in exchange. | ||
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| + | However, in the balance, low economy means that there isn't enough work to go around and people are out of work, while high economy means your people are being overworked and aren't getting enough leisure or family time. Both causes for civil unrest. | ||
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| + | ===== Loyalty ===== | ||
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| + | Loyalty, on the other hand, is all about the resident, and what makes this a good place for them to live. Does my town have things that make my life better? | ||
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| + | Too little Loyalty, shows a dissatisfied public, which will eventually lead to public unrest. | ||
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| + | ===== Stability ===== | ||
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| + | Stability is about governance and maintaining a consistent environment for the people to live in - and is mainly a function for the town’s rulers. Courts and jails keep criminals off the street, a granary reduces the harm caused by a bad year for crops, a local market is a structured place for people to sell their goods, a public works keeps the street and buildings in good order and a mint provides a stable currency. | ||
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| + | A settlement with a higher-than-expected Stab, is liable to be highly regulated – which some residents will find oppressive and will eventually lead to discontent, resistance groups and perhaps sabotage. | ||
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| + | ===== Defence ===== | ||
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| + | Defence is primarily about immediate action. | ||
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| + | Defence has a secondary function as well. A settlements defence points are used to define the size of an army that can be raised if attacked, in times of war, or dealing with insurrection. | ||
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| + | In game terms, Defence points are expensive. | ||
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