campaign_systems_kingdombuilding:strongholds:district
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campaign_systems_kingdombuilding:strongholds:district [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:strongholds:district [2023/07/04 11:56] (current) – ↷ Page moved from campaign_systems2:strongholds:district to campaign_systems_kingdombuilding:strongholds:district johnb | ||
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+ | ====== Urban Upgrades ====== | ||
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+ | ===== District Upgrades ===== | ||
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+ | These upgrades are applied to a whole city district, they do not take up space in the district nor do they add to your population. You must apply them separately to each district, if you want the effects to cover your whole city. While they don’t add to the economic wealth of your city, they enable businesses. | ||
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+ | ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Defence**| | ||
+ | |Upgrade|District Walls | 1|0|1|1|0| | ||
+ | |Upgrade|Paved Streets (*) | 2|0|2|2|0| | ||
+ | |Upgrade|Drains (*) | 2|0|2|2|0| | ||
+ | |Upgrade|Magical Fountain (*) | 2|0|2|2|0| | ||
+ | |Upgrade|Magical Street Lights| | ||
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+ | (*) These upgrades have prerequisites that must be met before they can be purchased. | ||
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+ | ===== Town/City Upgrades ===== | ||
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+ | These upgrades apply to a whole town or city, they do not take up space nor do they add to your population. | ||
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+ | ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Defence**| | ||
+ | |Upgrade|Palisade | 1< | ||
+ | |Upgrade|Small Wall | 4< | ||
+ | |Upgrade|Great Wall | 7< | ||
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+ | < | ||
+ | < | ||
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+ | ===== Descriptions ===== | ||
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+ | ==== District Upgrades ==== | ||
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+ | //District Walls// - District walls means that you can control the flow of people around your town. While some burglars might climb the walls, casual ne' | ||
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+ | //Paved Streets// – Prerequisite = District Walls. Initially streets in towns and cities are packed earth which turns muddy during the winter and can get severely rutted. | ||
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+ | //Drains// - Prerequisite = Paved Streets. | ||
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+ | //Magical Fountain// - Prerequisite = Drains. | ||
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+ | //Magical Street Lights// – Ever burning torches on each street corner :} Makes it easier to spot ne’er-do-wells, | ||
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+ | ==== Town/City Upgrades ==== | ||
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+ | // | ||
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+ | //Town Wall (Small)// - A simple stone wall, with a basic wall walk, that surrounds your town and provides basic defence. | ||
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+ | //City Wall (Great)// – A great wall circles your entire city – it is higher, wider and more solid than a town wall and has more watch towers. | ||
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+ | //Some thoughts on walls.// | ||
+ | * Once a wall, extra sections can be added at the same cost. | ||
+ | * Don’t get too hung up on surrounding all of your settlement with walls – you can continue to build districts outside your city wall. Even if you don’t do it deliberately, | ||
+ | * Plan ahead – if you //know// you want two (or more) Inner City districts – you could clear the space and put a wall around them BEFORE you start to build developments on them. | ||
+ | * Concentric walls are cool, and it is OK to build an outer wall - it is expensive but bonuses stack. | ||
+ |