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campaign_systems_kingdombuilding:strongholds:rural [2023/07/04 11:56] – ↷ Page moved from campaign_systems2:strongholds:rural to campaign_systems_kingdombuilding:strongholds:rural johnbcampaign_systems_kingdombuilding:strongholds:rural [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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 **NOTE:  Villages are restricted to four developments plots and Size 6.  You should note that the Defensive Building is  included in these calculations** **NOTE:  Villages are restricted to four developments plots and Size 6.  You should note that the Defensive Building is  included in these calculations**
  
-Once a hex has transport and its own defensive building, you can develop it into a village, by addind up to three developments around the defence point.     Remember that you need to be aware of the balance between Economics, Loyalty and Security in this village.  Many primary villages have a tavern or road house, supported by a religious and manufacturing developments – and act as the social and commercial centre for the hex.  Size represents the population of your village.  More people live there, than the few that work at the Fort, Tavern and Holy House -  who live in cottages provided by their employer.  The others build [[campaign_systems2:rural_development_details#small_holdings|smallholdings]]  reached by the roads and trails that surround the village.  They aren't wealthy folk -  but they are the driving force for rural life.+Once a hex has transport and its own defensive building, you can develop it into a village, by addind up to three developments around the defence point.     Remember that you need to be aware of the balance between Economics, Loyalty and Security in this village.  Many primary villages have a tavern or road house, supported by a religious and manufacturing developments – and act as the social and commercial centre for the hex.  Size represents the population of your village.  More people live there, than the few that work at the Fort, Tavern and Holy House -  who live in cottages provided by their employer.  The others build [[campaign_systems_kingdombuilding:rural_development_details#small_holdings|smallholdings]]  reached by the roads and trails that surround the village.  They aren't wealthy folk -  but they are the driving force for rural life.
  
 http://rp.baileymail.net/doku.php?id=pathfinder:campaign_systems2:rural_development_details#farms http://rp.baileymail.net/doku.php?id=pathfinder:campaign_systems2:rural_development_details#farms
campaign_systems_kingdombuilding/strongholds/rural.1688464616.txt.gz · Last modified: by johnb