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campaign_systems_kingdombuilding:strongholds:wilderness

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campaign_systems_kingdombuilding:strongholds:wilderness [2023/07/04 11:56] – ↷ Page moved from campaign_systems2:strongholds:wilderness to campaign_systems_kingdombuilding:strongholds:wilderness johnbcampaign_systems_kingdombuilding:strongholds:wilderness [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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  ==== Special Developments ====  ==== Special Developments ====
  
-There are a few Developments, kniown as [[campaign_systems2:hamlets#single_site_hamlets|Single Site Hamlets]] that can be built in a Managed Wilderness area that is patrolled from an adjacent hex.  BUT as soon as they are built, the hex becomes Semi-Wilderness, which adds 1bp Consumption to your stronghold.+There are a few Developments, kniown as [[campaign_systems_kingdombuilding:hamlets#single_site_hamlets|Single Site Hamlets]] that can be built in a Managed Wilderness area that is patrolled from an adjacent hex.  BUT as soon as they are built, the hex becomes Semi-Wilderness, which adds 1bp Consumption to your stronghold.
  
 Note that the Single Site Hamlets cannot share a hex with any other development -  a semi-wilderness hex can only have one development in it.  Note that the Single Site Hamlets cannot share a hex with any other development -  a semi-wilderness hex can only have one development in it. 
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   * **Hermitage**    * **Hermitage** 
  
-Details can be found on the [[campaign_systems2:hamlets#single_site_hamlets|Single Site Hamlets]] page.+Details can be found on the [[campaign_systems_kingdombuilding:hamlets#single_site_hamlets|Single Site Hamlets]] page.
  
  
campaign_systems_kingdombuilding/strongholds/wilderness.1688464619.txt.gz · Last modified: by johnb