campaign_systems_kingdombuilding:urban
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campaign_systems_kingdombuilding:urban [2023/07/04 11:57] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:urban [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb | ||
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+ | ====== Urban Developments ====== | ||
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+ | ===== Overview ===== | ||
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+ | If you haven' | ||
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+ | Every time you invest BP into a town/city hex a number of things happen. | ||
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+ | These are a bit more complex than the village rules, but follow the same pattern. | ||
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+ | ===== Clearing the Land ===== | ||
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+ | To start with you must prepare the settlement area for building. | ||
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+ | ^Terrain^Plains^Hills^Forest^Marsh^Mountain^Desert^Jungle^Caverns (*)^Tunnel(*)| | ||
+ | |Initial Land Prep| 1 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 10 | | ||
+ | |Subsequent and Upgrade | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | - | | ||
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+ | (*) Caverns covers existing | ||
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+ | ===== Districts ===== | ||
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+ | Towns and cities are divided into districts. | ||
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+ | Each district can only sustain a fixed amount of development and different buildings | ||
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+ | I have chosen to use a very simple way to measure how much space a building uses up. Look along its stats line and find the largest value - it might be Economy, Stability, Loyalty or Defence - BUT not Special Economy. The largest value represents the size of the development. | ||
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+ | Population: | ||
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+ | ^Type^ Total Building Size ^Base Limit^Purchase Limit^Population Range| | ||
+ | |Small Town| 4+ | 1,000 gp | 5, | ||
+ | |Large Town| 40+ | 2,000 gp| 10, | ||
+ | |Small City| 100+ | 4,000 gp| 25, | ||
+ | |Large City| 200+ | 8,000 gp| 50, | ||
+ | |Metropolis| | ||
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+ | NOTE: A settlement must attain the Size (shown above) to gain the status, regardless of how many (half empty) districts it might have. It makes sense to start new districts before you have filled the old ones - that allows buildings space to upgrade when they need to. | ||
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+ | **Building Restrictions.** | ||
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+ | [[campaign_systems_kingdombuilding: | ||
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+ | One per district doesn' | ||
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+ | ===== Spending BP ===== | ||
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+ | Every development in the Lists has a BP price associated with it. Each building will give something to your town – measured in Economy, Loyalty, Security, Defence and Magic Items. | ||
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+ | There will be business people who wish to invest in your stronghold - but they will want to develop buildings that add to your economy. | ||
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+ | You need to invest in building that give you defence points as well. Defence points represent a mixture of static defence (walls), policing and soldiers - they are what keep your people safe - if you drop below 1 Def Point per District your town will be unable to control local criminals. | ||
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