consolidated:building:business
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:building:business [2025/07/21 10:18] – johnb | consolidated:building:business [2025/07/22 09:43] (current) – [Business Size] johnb | ||
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| ===== Overview ===== | ===== Overview ===== | ||
| - | |||
| Businesses cost the same whether you buy and existing house, or build a new one - see [[https:// | Businesses cost the same whether you buy and existing house, or build a new one - see [[https:// | ||
| However, well run businesses earn you money that contribute to your Living Expenses. | However, well run businesses earn you money that contribute to your Living Expenses. | ||
| + | |||
| + | ==== Business Size ==== | ||
| + | |||
| + | Big businesses need more customers than small businesses - part of the extra profitability comes from having more, and wealthier, customers - if you build them in the wrong place, they won't earn as much money. | ||
| + | |||
| + | However, you might choose to build a School or Temple in a village for altruistic reasons and deliberately forgo the larger profit to be made in a town. Or you might build a village Inn, knowing the settlement will grow to a small town in the near future. | ||
| + | |||
| + | ==== Upgrades ==== | ||
| + | |||
| + | You can upgrade businesses to more expensive versions, later, and only pay the price difference - so long as the new building is similar to the original. | ||
| ==== Staffing ==== | ==== Staffing ==== | ||
| - | Every business comes with a staff of L1 commoners. | + | Every business comes with a staff of L1 commoners. |
| Some businesses benefit by employing properly skilled staff. | Some businesses benefit by employing properly skilled staff. | ||
| ++Note|(That restriction is part GM game management, and part realistic, as towns were, historically, | ++Note|(That restriction is part GM game management, and part realistic, as towns were, historically, | ||
| + | |||
| + | ==== Income ==== | ||
| + | |||
| + | You can work out the potential income from a business - by going to the [[https:// | ||
| + | |||
| + | As a rule of thumb, Earnings Potential*2 will give you the amount of gold you earned towards your Cost of Living Expenses, each month - modified by any size restrictions etc. | ||
| + | |||
| + | I will, eventually, add the base returns for each business to the tables - but that will take a while to work through. | ||
| Line 23: | Line 40: | ||
| Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | ||
| - | ^Small Businesses|||| | + | ^Small Businesses |
| + | |R|Shrine|270|A shrine, idol, sacred grove, or similar holy site.| | ||
| |B|Shop|550| A general store.| | |B|Shop|550| A general store.| | ||
| |B|Mill|660|A building used to cut lumber or grind grain.| | |B|Mill|660|A building used to cut lumber or grind grain.| | ||
| |B|Smithy |730| An armorsmith, blacksmith, or weaponsmith.| | |B|Smithy |730| An armorsmith, blacksmith, or weaponsmith.| | ||
| - | |B|Trade Shop|730|A shopfront for a trades' | + | |B|Trade Shop|730|A shopfront for a trades' |
| |B|Tannery|830|A structure where workers prepare hides and leather.| | |B|Tannery|830|A structure where workers prepare hides and leather.| | ||
| |B|Tavern|910|An eating or drinking establishment.| | |B|Tavern|910|An eating or drinking establishment.| | ||
| |B|Pier|930|Warehouses and workshops for docking ships and handling cargo and passengers.| | |B|Pier|930|Warehouses and workshops for docking ships and handling cargo and passengers.| | ||
| + | |||
| ===== Medium Businesses ===== | ===== Medium Businesses ===== | ||
| Line 36: | Line 55: | ||
| You need a town or a city to make Medium Businesses work properly, there just aren't enough people in a village to make them financially viable. Even worse, they all need managers to make them fully profitable. | You need a town or a city to make Medium Businesses work properly, there just aren't enough people in a village to make them financially viable. Even worse, they all need managers to make them fully profitable. | ||
| - | Medium Businesses in a village | + | * Medium Businesses in a village |
| - | Medium Businesses without a Manger | + | |
| - | Might benefit from employing skilled staff. | + | |
| - | ^Medium Businesses|||| | + | ^Medium Businesses |
| + | |R|Graveyard|1, | ||
| |B|Luxury Store|1, | |B|Luxury Store|1, | ||
| |B|Wood Shop|1, | |B|Wood Shop|1, | ||
| + | |R|Temple|1, | ||
| |B|Brewery|1, | |B|Brewery|1, | ||
| |B|Library|1, | |B|Library|1, | ||
| Line 48: | Line 69: | ||
| |B|Observatory|1, | |B|Observatory|1, | ||
| |B|Magic Shop|1, | |B|Magic Shop|1, | ||
| + | |R|Graveyard|1, | ||
| |B|Stockyard|1, | |B|Stockyard|1, | ||
| |B|Stable|1, | |B|Stable|1, | ||
| Line 61: | Line 83: | ||
| |B|School|2, | |B|School|2, | ||
| - | ==== Large Businesses ==== | + | ===== Large Businesses |
| + | You need a city to make Large Businesses work properly, there just aren't enough people in towns or village to make them financially viable. Even worse, they all need managers to make them fully profitable. | ||
| - | ^Large Businesses|||| | + | * Large Businesses in a village |
| + | * Large Businesses in a town - reduce earnings by 50% | ||
| + | * Large Businesses without a Manager | ||
| + | * Large Businesses benefit from employing skilled staff. | ||
| + | |||
| + | ^Large Businesses | ||
| |B|Guildhall|2, | |B|Guildhall|2, | ||
| |B|Waterfront|2, | |B|Waterfront|2, | ||
| + | |R|Monastery|3, | ||
| + | |M|Barracks|3, | ||
| |B|University|4, | |B|University|4, | ||
| - | |B|Arena|4, | + | |B|Arena|4, |
| |B|Bardic College|4, | |B|Bardic College|4, | ||
| + | |R|Cathedral|4, | ||
| |B|Academy|5, | |B|Academy|5, | ||
| |B|Magical Academy|5, | |B|Magical Academy|5, | ||
| + | |R|Druid’s Grove|5, | ||
| + | |M|Military Academy|6, | ||
| |B|Menagerie|8, | |B|Menagerie|8, | ||
| + | |||
| + | **(*)** Druids groves **must** be built in wilderness or country areas, but still take the profit hit, in accordance with the rules. | ||
| + | |||
consolidated/building/business.1753085907.txt.gz · Last modified: by johnb
