consolidated:building:business
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:building:business [2025/07/21 10:32] – johnb | consolidated:building:business [2025/07/22 09:43] (current) – [Business Size] johnb | ||
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| ===== Overview ===== | ===== Overview ===== | ||
| - | |||
| Businesses cost the same whether you buy and existing house, or build a new one - see [[https:// | Businesses cost the same whether you buy and existing house, or build a new one - see [[https:// | ||
| However, well run businesses earn you money that contribute to your Living Expenses. | However, well run businesses earn you money that contribute to your Living Expenses. | ||
| + | |||
| + | ==== Business Size ==== | ||
| + | |||
| + | Big businesses need more customers than small businesses - part of the extra profitability comes from having more, and wealthier, customers - if you build them in the wrong place, they won't earn as much money. | ||
| + | |||
| + | However, you might choose to build a School or Temple in a village for altruistic reasons and deliberately forgo the larger profit to be made in a town. Or you might build a village Inn, knowing the settlement will grow to a small town in the near future. | ||
| + | |||
| + | ==== Upgrades ==== | ||
| + | |||
| + | You can upgrade businesses to more expensive versions, later, and only pay the price difference - so long as the new building is similar to the original. | ||
| ==== Staffing ==== | ==== Staffing ==== | ||
| - | Every business comes with a staff of L1 commoners. | + | Every business comes with a staff of L1 commoners. |
| Some businesses benefit by employing properly skilled staff. | Some businesses benefit by employing properly skilled staff. | ||
| ++Note|(That restriction is part GM game management, and part realistic, as towns were, historically, | ++Note|(That restriction is part GM game management, and part realistic, as towns were, historically, | ||
| + | |||
| + | ==== Income ==== | ||
| + | |||
| + | You can work out the potential income from a business - by going to the [[https:// | ||
| + | |||
| + | As a rule of thumb, Earnings Potential*2 will give you the amount of gold you earned towards your Cost of Living Expenses, each month - modified by any size restrictions etc. | ||
| + | |||
| + | I will, eventually, add the base returns for each business to the tables - but that will take a while to work through. | ||
| Line 23: | Line 40: | ||
| Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | Small Business, especially those in villages, do not normally benefit from employing managers or skilled staff. | ||
| - | ^Small Businesses|||| | + | ^Small Businesses |
| + | |R|Shrine|270|A shrine, idol, sacred grove, or similar holy site.| | ||
| |B|Shop|550| A general store.| | |B|Shop|550| A general store.| | ||
| |B|Mill|660|A building used to cut lumber or grind grain.| | |B|Mill|660|A building used to cut lumber or grind grain.| | ||
| |B|Smithy |730| An armorsmith, blacksmith, or weaponsmith.| | |B|Smithy |730| An armorsmith, blacksmith, or weaponsmith.| | ||
| - | |B|Trade Shop|730|A shopfront for a trades' | + | |B|Trade Shop|730|A shopfront for a trades' |
| |B|Tannery|830|A structure where workers prepare hides and leather.| | |B|Tannery|830|A structure where workers prepare hides and leather.| | ||
| |B|Tavern|910|An eating or drinking establishment.| | |B|Tavern|910|An eating or drinking establishment.| | ||
| |B|Pier|930|Warehouses and workshops for docking ships and handling cargo and passengers.| | |B|Pier|930|Warehouses and workshops for docking ships and handling cargo and passengers.| | ||
| + | |||
| ===== Medium Businesses ===== | ===== Medium Businesses ===== | ||
| Line 37: | Line 56: | ||
| * Medium Businesses in a village | * Medium Businesses in a village | ||
| - | * Medium Businesses without a Manger | + | * Medium Businesses without a Manager |
| * Might benefit from employing skilled staff. | * Might benefit from employing skilled staff. | ||
| - | ^Medium Businesses|||| | + | ^Medium Businesses |
| + | |R|Graveyard|1, | ||
| |B|Luxury Store|1, | |B|Luxury Store|1, | ||
| |B|Wood Shop|1, | |B|Wood Shop|1, | ||
| + | |R|Temple|1, | ||
| |B|Brewery|1, | |B|Brewery|1, | ||
| |B|Library|1, | |B|Library|1, | ||
| Line 48: | Line 69: | ||
| |B|Observatory|1, | |B|Observatory|1, | ||
| |B|Magic Shop|1, | |B|Magic Shop|1, | ||
| + | |R|Graveyard|1, | ||
| |B|Stockyard|1, | |B|Stockyard|1, | ||
| |B|Stable|1, | |B|Stable|1, | ||
| Line 67: | Line 89: | ||
| * Large Businesses in a village | * Large Businesses in a village | ||
| * Large Businesses in a town - reduce earnings by 50% | * Large Businesses in a town - reduce earnings by 50% | ||
| - | * Large Businesses without a Manger | + | * Large Businesses without a Manager |
| * Large Businesses benefit from employing skilled staff. | * Large Businesses benefit from employing skilled staff. | ||
| - | ^Large Businesses|||| | + | ^Large Businesses |
| |B|Guildhall|2, | |B|Guildhall|2, | ||
| |B|Waterfront|2, | |B|Waterfront|2, | ||
| + | |R|Monastery|3, | ||
| + | |M|Barracks|3, | ||
| |B|University|4, | |B|University|4, | ||
| - | |B|Arena|4, | + | |B|Arena|4, |
| |B|Bardic College|4, | |B|Bardic College|4, | ||
| + | |R|Cathedral|4, | ||
| |B|Academy|5, | |B|Academy|5, | ||
| |B|Magical Academy|5, | |B|Magical Academy|5, | ||
| + | |R|Druid’s Grove|5, | ||
| + | |M|Military Academy|6, | ||
| |B|Menagerie|8, | |B|Menagerie|8, | ||
| + | |||
| + | **(*)** Druids groves **must** be built in wilderness or country areas, but still take the profit hit, in accordance with the rules. | ||
| + | |||
consolidated/building/business.1753086766.txt.gz · Last modified: by johnb
