consolidated:building:npcs:rationale
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| consolidated:building:npcs:rationale [2025/07/22 20:52] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:building:npcs:rationale [2025/07/25 11:26] (current) – [Live-in Expenses] johnb | ||
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| + | ====== Campaign NPCs and Wages ====== | ||
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| + | The D&D / Pathfinder economy has always irritated me. There are aspects that hang over for early systems, bits are added in each edition without really accounting for the rules that are already there – and it rarely hangs together properly. | ||
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| + | At the moment, it is NPC wages and gear, so my starting point will be the Commoner-1 guards that come with the Downtime guard post. There are a few relevant sections. | ||
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| + | ===== NPC Wages ===== | ||
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| + | ==== Research ==== | ||
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| + | * **Untrained Hirelings (1–3 sp/day)** //The amount shown is the typical daily wage for general, or unskilled laborers, maids, and other menial workers. This listing includes any sort of typical employment not covered by another service or job in this section. Examples of untrained hirelings include a town crier, general laborer, maid, mourner, porter, or other menial worker. A trained hireling is a mason, mercenary warrior, carpenter, blacksmith, cook, scribe, painter, teamster, and so on. The listed price represents a minimum wage for an adequately skilled worker, and an expert hireling usually requires significantly higher pay. The listed price is a day’s wages (generally 7–10 hours of work per day).// | ||
| + | * **an excerpt from the Guard Post description** //The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons).// | ||
| + | * **This excerpt from the Commoner Class description** | ||
| + | * **This bit from Creating NPCs** | ||
| + | * **The cost of living section** | ||
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| + | ==== Conclusions ==== | ||
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| + | * Guards should be paid something, but the guards at the guard post don’t get paid. The guards are unarmed, but have a weapon skill, and probably should have a weapon – and possibly even armour. | ||
| + | * It doesn’t matter, too much, if you own a business in a town or a city – because the guards are assumed to ‘live out’ and their wages can be assumed to come from profits. | ||
| + | * However, forts, and most other military buildings, assume that the guards (and soldiers etc) live in, with bunk rooms, common rooms and kitchens available for their use. So, it would be reasonable to deduct their living expenses from the wages paid. | ||
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| + | ==== Warrior wages ==== | ||
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| + | Hirelings has Trained Hirelings, including mercenary warriors, at 3sp/day minimum, and The Contingency Section includes this table. | ||
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| + | |Risk Level|Category|Base Cost per Hireling*| | ||
| + | |1|Harmless|3 sp/day| | ||
| + | |2|Questionable|6 sp/day| | ||
| + | |3|Hazardous|1 gp/day| | ||
| + | |4|Deadly|3 gp/day| | ||
| + | |5|Suicidal|3 pp/day| | ||
| + | * Multiply cost by the level of each hireling squared. | ||
| + | |||
| + | So we could say that the Harmless rate is the minimum 3sp/day mentioned earlier and that a guard’s duties are ‘safe’, while a soldier’s duties are liable to be questionable, | ||
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| + | * Warrior1 Guard = 3sp/day– that’s OK | ||
| + | * Warrior3 Guard = 27sp/day– that’s not OK | ||
| + | * Warrior1 Soldier – 6sp/day – that’s OK | ||
| + | * Warror3 soldier = 54sp/day – that’s not OK | ||
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| + | Which makes higher level troops wat too expensive! | ||
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| + | * Warrior1 Guard = 3sp/day – | ||
| + | * Warrior3 Guard = 9sp/day – roughly the same as a doctor | ||
| + | * Warrior1 Soldier = 6sp/day – | ||
| + | * Warrior3 soldier = 18sp/day – roughly the same as a Junior Manager -that’s OK | ||
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| + | ===== Live-in Expenses ===== | ||
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| + | * The Downtime rules: bunk rooms can earn up to 1.8gp per day – for 10 people – or 1.8sp per person per day. | ||
| + | * Equipment: Hirelings, Servants & Services: sleeping on the common room floor of an inn costs 2sp per night. | ||
| + | * Equipment: Adventuring Gear: a poor meal in a tavern is 1sp - and you would be pushed to eat for a day, buying food at a market, for less than that. While an average meal is 3gp. | ||
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| + | Assuming that a bunk is better than just ‘sleeping on the common room floor’, and the kitchen serves better than poor food, then board and lodging is going to be worth more than most L1 characters could reasonably expect to earn in a day. Whatever they are paid as a day rate, is a bonus. | ||
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| + | ==== Board and Lodging ==== | ||
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| + | **Lodging: | ||
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| + | **Board:** assumes that we provide a whole day’s food for the cost of a single meal at an inn. Poor food=1sp, common food=3sp, good food=5sp. | ||
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| + | Let’s say board and lodging, in a bunk room, is worth 4sp per day – that takes the average rent costs (excluding the bedroom), along with average costs for poor and common meals (mass catering is rarely as good as inn food). | ||
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| + | That means, if we pay the following day-rate for live in military staff, we should be meeting their expectations. | ||
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| + | * Warrior1 Guard = 1sp/day – the equivalent of slightly above minimum. | ||
| + | * Warrior3 Guard = 5sp/ | ||
| + | * Warrior1 Soldier = 2sp/ | ||
| + | * Warrior3 soldier = 14sp/ | ||
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| + | Less skilled staff, who provide similar services, are the Watchman (commoner-1) and the Security Guard (Expert-1). | ||
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| + | Members of The Watch are unskilled classed as Unskilled Commoners, however, I have them down for 1.5sp/day, far less than the live-in benefits - so perhaps 4cp as a day rate, on top of their board and lodging is sufficient - if not generous. | ||
