consolidated:building:npcs:rationale
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| consolidated:building:npcs:rationale [2025/07/22 20:53] – ↷ Page moved and renamed from consolidated:building:rationale_start to consolidated:building:npcs:rationale johnb | consolidated:building:npcs:rationale [2025/07/25 11:26] (current) – [Live-in Expenses] johnb | ||
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| - | ====== Campaign NPCs and Gear NPCs ====== | + | ====== Campaign NPCs and Wages ====== |
| - | The D&D / Pathfinder economy has always irritated me. There are aspects that hang over for early systems, bits are added in each edition without really accounting for the rules that are already there – and it rarely hangs together properly. | + | The D&D / Pathfinder economy has always irritated me. There are aspects that hang over for early systems, bits are added in each edition without really accounting for the rules that are already there – and it rarely hangs together properly. |
| At the moment, it is NPC wages and gear, so my starting point will be the Commoner-1 guards that come with the Downtime guard post. There are a few relevant sections. | At the moment, it is NPC wages and gear, so my starting point will be the Commoner-1 guards that come with the Downtime guard post. There are a few relevant sections. | ||
| - | ** | ||
| - | NPC Wages** | ||
| - | //Untrained Hirelings (1–3 sp/day) The amount shown is the typical daily wage for general, or unskilled laborers, maids, and other menial workers. This listing includes any sort of typical employment not covered by another service or job in this section. Examples of untrained hirelings include a town crier, general laborer, maid, mourner, porter, or other menial worker. A trained hireling is a mason, mercenary warrior, carpenter, blacksmith, cook, scribe, painter, teamster, and so on. The listed price represents a minimum wage for an adequately skilled worker, and an expert hireling usually requires significantly higher pay. The listed price is a day’s wages (generally 7–10 hours of work per day).// | + | ===== NPC Wages ===== |
| - | This implies that the guards should be paid something. | + | ==== Research ==== |
| - | **From the Guard Post description.** | + | |
| + | * **an excerpt from the Guard Post description** //The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons).// This implies the guards don’t get paid. | ||
| + | | ||
| + | * **This bit from Creating NPCs** | ||
| + | * **The cost of living section** | ||
| - | //The listed price includes the cost of having unskilled employees as guards (1st-level commoners or experts with uniforms, but no armor or weapons).// | + | ==== Conclusions ==== |
| - | This implies | + | * Guards should be paid something, but the guards |
| + | * It doesn’t matter, too much, if you own a business in a town or a city – because the guards are assumed to ‘live out’ and their wages can be assumed to come from profits. | ||
| + | * However, forts, and most other military buildings, assume that the guards (and soldiers etc) live in, with bunk rooms, common rooms and kitchens available for their use. So, it would be reasonable to deduct their living expenses from the wages paid. | ||
| + | |||
| + | ==== Warrior wages ==== | ||
| - | **From the Commoner Class description** | + | Hirelings has Trained Hirelings, including mercenary warriors, at 3sp/day minimum, and The Contingency Section includes this table. |
| - | //The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.// | + | |Risk Level|Category|Base Cost per Hireling*| |
| + | |1|Harmless|3 sp/day| | ||
| + | |2|Questionable|6 sp/day| | ||
| + | |3|Hazardous|1 gp/day| | ||
| + | |4|Deadly|3 gp/day| | ||
| + | |5|Suicidal|3 pp/day| | ||
| + | * Multiply cost by the level of each hireling squared. | ||
| - | It has always been that a commoner, who has a weapon skill, will be skilled in a weapon suitable for their work or employment. | + | So we could say that the Harmless rate is the minimum 3sp/day mentioned earlier and that a guard’s duties are ‘safe’, while a soldier’s duties are liable to be questionable, |
| - | **From Creating NPCs** | + | |
| + | | ||
| + | | ||
| + | | ||
| - | //Note that these values are approximate and based on the values for a campaign using the medium experience progression and a normal treasure allotment. If your campaign is using the fast experience progression, | + | Which makes higher |
| - | |Table: NPC Gear |||||||| | + | |
| - | |Basic | + | |
| - | |1|—|260 gp|50 gp|130 gp|—|40 gp|40 gp| | + | |
| - | |2|1|390 gp|100 gp|150 gp|—|40 gp|100 gp|/ | + | |
| - | So lets assume this is meant for other NPC classes, and half it for Commoners. | + | * Warrior1 Guard = 3sp/day – |
| + | * Warrior3 Guard = 9sp/day – roughly | ||
| + | * Warrior1 Soldier = 6sp/day – | ||
| + | * Warrior3 soldier = 18sp/day – roughly the same as a Junior Manager -that’s OK | ||
| - | **The cost of living section** | + | ===== Live-in Expenses ===== |
| - | //Poor (3 gp/ | + | * The Downtime rules: bunk rooms can earn up to 1.8gp per day – for 10 people – or 1.8sp per person per day. |
| + | * Equipment: Hirelings, Servants & Services: sleeping on the common room floor of an inn costs 2sp per night. | ||
| + | * Equipment: Adventuring Gear: a poor meal in a tavern is 1sp - and you would be pushed to eat for a day, buying food at a market, for less than that. While an average meal is 3gp. | ||
| - | Which implies | + | Assuming |
| - | **From all of that, I get …**. | + | ==== Board and Lodging ==== |
| - | * Guards should be paid something, but the guards at the guard post don’t get paid. The guards are unarmed, but have a weapon skill, | + | |
| - | * The guard (a commoner) lives in some sort of shared accommodation, | + | |
| - | It doesn’t matter, too much, if you own a business in a town or a city – because | + | **Lodging: |
| + | **Board:** assumes that we provide a whole day’s food for the cost of a single meal at an inn. Poor food=1sp, common food=3sp, good food=5sp. | ||
| - | Here are some thoughts. | + | Let’s say board and lodging, in a bunk room, is worth 4sp per day – that takes the average rent costs (excluding |
| - | + | ||
| - | According to .... | + | |
| - | * The Downtime rules: | + | |
| - | * Equipment: Hirelings, Servants & Services: sleeping on the common room floor of an inn costs 2sp per night. | + | |
| - | * Equipment: Adventuring Gear: a poor meal in a tavern is 1sp - and you would be pushed to eat for a day, buying food at a market, for less than that. While an average meal is 3gp. | + | |
| - | + | ||
| - | Assuming that a bunk is better than just ‘sleeping on the common | + | |
| - | ** | + | |
| - | Now to extrapolate that to guards and soldiers.** | + | |
| - | + | ||
| - | Hirelings has Trained Hirelings, including mercenary warriors, at 3sp/day minimum, and includes this table. | + | |
| - | + | ||
| - | |Risk Level|Category|Base Cost per Hireling*| | + | |
| - | |1|Harmless|3 sp/day| | + | |
| - | |2|Questionable|6 sp/day| | + | |
| - | |3|Hazardous|1 gp/day| | + | |
| - | |4|Deadly|3 gp/day| | + | |
| - | |5|Suicidal|3 pp/day| | + | |
| - | * Multiply cost by the level of each hireling squared. | + | |
| - | So we could say that the Harmless | + | That means, if we pay the following day-rate for live in military staff, we should |
| - | * Warrior1 Guard = 6sp/day – about equal to a nurse – that’s OK | + | |
| - | * Warrior3 Guard = 54sp/day– that’s not OK | + | |
| - | * Warrior1 Soldier – 1 gp/day – about equal to a doctor – that’s OK | + | |
| - | * Warror3 soldier = 9gp/day – that’s not OK | + | |
| - | Which makes higher level troops very, very expensive! | + | |
| - | * Warrior1 Guard = 6sp/day – about equal to a nurse – that’s OK | + | * Warrior1 Guard = 1sp/day – the equivalent of slightly above minimum. |
| - | * Warrior3 Guard = 18sp/day – roughly equal to a junior manager – that’s OK | + | * Warrior3 Guard = 5sp/day |
| - | * Warrior1 Soldier = 1 gp/day – about equal to a doctor – that’s OK | + | * Warrior1 Soldier = 2sp/day |
| - | * Warror3 | + | * Warrior3 |
| - | Let's say board and lodging, in a bunk room, is worth 5sp per day – that means we pay the following, in cash, for live in military staff. | + | Less skilled staff, who provide similar services, are the Watchman (commoner-1) and the Security Guard (Expert-1). It makes a nice progression – a bit of training and watchmen progress to security guards, more training and they can become guards … |
| - | * Warrior1 Guard = 1sp/day | + | Members of The Watch are unskilled classed as Unskilled Commoners, however, I have them down for 1.5sp/day, far less than the live-in benefits - so perhaps 4cp as a day rate, on top of their board and lodging is sufficient - if not generous. |
| - | * Warrior3 Guard = 1.3gp/day | + | |
| - | * Warrior1 Soldier = 5sp/day | + | |
| - | * Warrior3 soldier = 2.5gp/day | + | |
consolidated/building/npcs/rationale.1753210380.txt.gz · Last modified: by johnb
