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consolidated:building:wilderness

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consolidated:building:wilderness [2025/07/21 15:42] johnbconsolidated:building:wilderness [2025/07/21 16:24] (current) johnb
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 Some buildings are designed to be built in the wilderness, and carry costs that reflect that.  While they are shown on their respective pages, they are reproduced here for good measure. Some buildings are designed to be built in the wilderness, and carry costs that reflect that.  While they are shown on their respective pages, they are reproduced here for good measure.
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 +If you want to claim a bit of wilderness as your own estate or holding -  start here.  Probably a Bandit Camp first, which allows you to develop a redoubt.  That would give you protection as you built your fort ...  I would probably  salvage what I could from the bandit camp, and incorporate it into the fort.  It won't reduce the cost of the fort by much, but it will save a bit and means you need fewer soldiers ... 
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 +However, note that these are military buildings, and you would have to recruit troops to staff them -  or hire mercenaries.
  
  
consolidated/building/wilderness.1753105366.txt.gz · Last modified: by johnb