consolidated:campaignsystem:living_on_the_edge
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| consolidated:campaignsystem:living_on_the_edge [2026/08/30 10:55] – johnb | consolidated:campaignsystem:living_on_the_edge [2026/08/30 15:27] (current) – [The Buildings] johnb | ||
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| Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather. | Almost certainly our residents cook simple food on an open fire, wear a lot of well patched and hand-me-down clothes, that may have been reinforced with leather. | ||
| - | {{: | + | {{: |
| - | AI generated, but I have no real artistic ability, and I write for me rather than for sale. | + | ===== The Places ===== |
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| + | A couple of examples of settlements on the edge of the hinterland, both written some time ago for other game, and only slightly modified for these rules. | ||
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| + | [[Gurdinford]] - a thorp almost in the wilderness itself. It has some passing trade and can reach a couple of towns for trade, but it is a long trip for Besh. | ||
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| + | [[..: | ||
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| + | ===== The Buildings ===== | ||
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| + | Almost all the buildings listed in the PF Downtime rules are intended | ||
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| + | [[Workers Homes]] - This covers most of the NPCs that the PCs will come across. | ||
consolidated/campaignsystem/living_on_the_edge.1788087300.txt.gz · Last modified: by johnb
