consolidated:draishon:new_game_plans
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:draishon:new_game_plans [2023/12/31 11:49] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:draishon:new_game_plans [2023/12/31 13:28] (current) – [Game Overview] johnb | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Long term game plan ====== | ||
| + | |||
| + | First off, this isn’t going to happen for a couple of years – at least! | ||
| + | ===== Game Overview ===== | ||
| + | |||
| + | * The game will be loosely based on colonisation of the ‘New World’ and the Caribbean Pirate/ | ||
| + | * The PCs will come from the Hann Empire – a broad amalgam of my previous game settings, with a European feel to it. The local setting will be a well defended island town, supported by a couple of coastal settlements. | ||
| + | * <color # | ||
| + | * The main ‘Competition’ | ||
| + | * Zakar – an amalgam of free cities with a North African/ | ||
| + | * Sinan - Japanese / Chinese setting - They will also have a well defended island town - but probably just one. | ||
| + | * Paria - a local town built around a mine hold - think independent humanoid pirate town - but with a trade base. | ||
| + | * The ‘Home Team 1’ - humaoin | ||
| + | * The ‘Home Team 2’ will be a Hobgoblin ‘Empire’ that dominates the central island. | ||
| + | * Deep Opposition - There will be some sort of portal the the planes of Magma (or something simplar) burried deep in the central mountain - and a series of ' | ||
| + | * The Neutrals, who can be converted to allies, consist of neutral tribes of humanoids – EG Neanderthals, | ||
| + | |||
| + | [[rules_background_and_cultures: | ||
| + | ===== Objectives ===== | ||
| + | |||
| + | * The ‘Corporate Objective’ – is to expand the influence of the Hann Empire and produce wealth for the nobles and organisations that have sponsored the expedition. | ||
| + | * Patrons Objectives – As players create their PCs, they must nominate a Patron who funds and enables their trip to the New World. | ||
| + | * Players will always have their own personal goals, however they are expected to honour their patron and corporate objectives. | ||
| + | ===== Rules ===== | ||
| + | |||
| + | * Probably Pathfinder (1st ed) | ||
| + | * A variant of the Kingdom Building rules my campaign system, although with a much slower development rate than in The Stolen Lands game. [[rules_background_and_cultures: | ||
| + | * Mass combat, based on my ‘Celtic Style’ combat rules – but using PF’s Troop system rather than Defence Points. | ||
| + | * Naval Combat, based on the ‘Skull & Shackles’ rules. | ||
| + | * Conversion rates between | ||
| + | * Some sort of Reputation System – although I have failed to make these work in the past. | ||
| + | ===== Characters ===== | ||
| + | |||
| + | * Players submit character ideas and L1 characters. | ||
| + | * On the journey to the New World, there will be a couple of minor adventures that allow the characters to develop to L2 – just before they arrive in The New World, ready to start adventuring and building their fame and fortune. | ||
| + | |||
| + | ===== Technology Levels. ===== | ||
| + | |||
| + | * **Weapons and Armour**, as described in the PHB (and most other sources) are all available. | ||
| + | * **Ships and Boats**, are pretty much as described Skull & Shackle, with some extra, home brew, descriptive material. | ||
| + | * **Firearms** are in the ‘Very Rare’ phase. | ||
| + | |||
