consolidated:draishon:new_game_plans
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| consolidated:draishon:new_game_plans [2023/12/31 11:49] – ↷ Links adapted because of a move operation johnb | consolidated:draishon:new_game_plans [2023/12/31 13:28] (current) – [Game Overview] johnb | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| * The game will be loosely based on colonisation of the ‘New World’ and the Caribbean Pirate/ | * The game will be loosely based on colonisation of the ‘New World’ and the Caribbean Pirate/ | ||
| * The PCs will come from the Hann Empire – a broad amalgam of my previous game settings, with a European feel to it. The local setting will be a well defended island town, supported by a couple of coastal settlements. | * The PCs will come from the Hann Empire – a broad amalgam of my previous game settings, with a European feel to it. The local setting will be a well defended island town, supported by a couple of coastal settlements. | ||
| - | * The main ‘Competition’ | + | |
| - | * The ‘Home Team’ will be a Hobgoblin ‘Empire’ that dominates the new land. They have significant resources (both inland and on the coast) and will provide the main opposition | + | |
| - | * The main friend | + | * Zakar – an amalgam of free cities with a North African/ |
| - | * Minor opposition – CE humanoid Tribes and Monsters - Orc Pirates, Goblin Raiders, Gnolls, Trolls, Giants, Evil Humanoids, Monsters, Dragons etc. | + | * Sinan - Japanese / Chinese setting - They will also have a well defended island town - but probably just one. |
| - | * The Neutrals, who can be converted to allies’, consist of neutral tribes of humanoids – EG Neanderthals, | + | * Paria - a local town built around a mine hold - think independent humanoid pirate town - but with a trade base. |
| + | * The ‘Home Team 1’ - humaoin | ||
| + | * The ‘Home Team 2’ will be a Hobgoblin ‘Empire’ that dominates the central island. They have significant resources (both inland and on the coast) and will provide the higher | ||
| + | * Deep Opposition - There will be some sort of portal the the planes of Magma (or something simplar) burried deep in the central mountain - and a series of ' | ||
| + | * The Neutrals, who can be converted to allies, consist of neutral tribes of humanoids – EG Neanderthals, | ||
| [[rules_background_and_cultures: | [[rules_background_and_cultures: | ||
| Line 16: | Line 20: | ||
| * The ‘Corporate Objective’ – is to expand the influence of the Hann Empire and produce wealth for the nobles and organisations that have sponsored the expedition. | * The ‘Corporate Objective’ – is to expand the influence of the Hann Empire and produce wealth for the nobles and organisations that have sponsored the expedition. | ||
| - | * Patrons Objectives – As players create their PCs, they must nominate a Patron who funds and enables their trip to the New World. | + | * Patrons Objectives – As players create their PCs, they must nominate a Patron who funds and enables their trip to the New World. |
| * Players will always have their own personal goals, however they are expected to honour their patron and corporate objectives. | * Players will always have their own personal goals, however they are expected to honour their patron and corporate objectives. | ||
| ===== Rules ===== | ===== Rules ===== | ||
| Line 34: | Line 38: | ||
| * **Weapons and Armour**, as described in the PHB (and most other sources) are all available. | * **Weapons and Armour**, as described in the PHB (and most other sources) are all available. | ||
| - | * **Ships and Boats**, are pretty much as described Skull & Shackle, with some extra, home brew, descriptive material. | + | * **Ships and Boats**, are pretty much as described Skull & Shackle, with some extra, home brew, descriptive material. |
| * **Firearms** are in the ‘Very Rare’ phase. | * **Firearms** are in the ‘Very Rare’ phase. | ||
consolidated/draishon/new_game_plans.1704019764.txt.gz · Last modified: by johnb
