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consolidated:draishon:start [2025/09/07 10:47] – [Description] johnbconsolidated:draishon:start [2025/09/09 10:30] (current) – [The Locals] johnb
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   * **The Natives**     * **The Natives**  
-    * //Central Dominions// -  [[Hobgoblin]] military dictatorship led by a Junta.  They must have navy of slave galleys.  Use the ++Karvi as a Hobgob Vessel|(25 Military, 10 non-military (sailors), 20 slaves (Rower), 1x sgt, 1x L4 officer.  Add elite troops when required to make the combat a challenge)+++    * [[consolidated:draishon:Hobgoblins:start|Central Dominions]] -  [[Hobgoblin]] military dictatorship led by a Junta.  They use [[pathfinder:off-the-shelf:ships_boats:otherships#keelboats|Flottahs]] type of light Galleys to raid and patrol their waters.  
     * //The outer islands// - Very disorganized, no central organization BUT [[consolidated:draishon:fjord-orcs|Fjord Orc]] raiders     * //The outer islands// - Very disorganized, no central organization BUT [[consolidated:draishon:fjord-orcs|Fjord Orc]] raiders
     * [[consolidated:draishon:paria:start|Paria]] -  An 'Open Port' at the mouth of river, below a Dwarf minehold.  It is multi-racial and in the middle of all this mess. Politics are a disjointed, but somehow it all hangs together. As an open port, ships from all nations are free to enter the port and trade - and Paria is the middle man for trade and the ransom/exchange of prisoners. Ships that don't follow the rules are banned from the port and may be attacked on sight. \\ It is, potentially, the base for a mixed race adventuring group.  For alignment think TN - but only because that is where CN and LN meet and where LE can live with CG -(there are probably slight LE  overtones but ...)     * [[consolidated:draishon:paria:start|Paria]] -  An 'Open Port' at the mouth of river, below a Dwarf minehold.  It is multi-racial and in the middle of all this mess. Politics are a disjointed, but somehow it all hangs together. As an open port, ships from all nations are free to enter the port and trade - and Paria is the middle man for trade and the ransom/exchange of prisoners. Ships that don't follow the rules are banned from the port and may be attacked on sight. \\ It is, potentially, the base for a mixed race adventuring group.  For alignment think TN - but only because that is where CN and LN meet and where LE can live with CG -(there are probably slight LE  overtones but ...)
  
 **The Exchange Protocol** - With pirating, raiding and other similar activities, if finished up that quite a lot of wealthy people / Leaders were killed, taken prisoner or kidnapped -  which meant there was an impetus to agree some 'rules of exchange' Weapons, Armour, Magic items are seen as legitimate loot -  but otherwise, Captains, Officers, Passengers (and anyone else who can convince their captors that someone will pay up)  are allowed to keep their mundane possessions, but are sent for ransom / exchange via the monastic house at Paria.  All the Human nations follow those rules, as do the people of Paria, most of the time.  Some orcs follow the rules -  occasionally, and when it suits them.   **The Exchange Protocol** - With pirating, raiding and other similar activities, if finished up that quite a lot of wealthy people / Leaders were killed, taken prisoner or kidnapped -  which meant there was an impetus to agree some 'rules of exchange' Weapons, Armour, Magic items are seen as legitimate loot -  but otherwise, Captains, Officers, Passengers (and anyone else who can convince their captors that someone will pay up)  are allowed to keep their mundane possessions, but are sent for ransom / exchange via the monastic house at Paria.  All the Human nations follow those rules, as do the people of Paria, most of the time.  Some orcs follow the rules -  occasionally, and when it suits them.  
 +
 +===== Notes =====
  
 [[consolidated:draishon:new_game_plans|Long Term Game Plan]] [[consolidated:draishon:new_game_plans|Long Term Game Plan]]
consolidated/draishon/start.1757234834.txt.gz · Last modified: by johnb