consolidated:easttelida:holden
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| consolidated:easttelida:holden [2025/06/01 13:11] – created johnb | consolidated:easttelida:holden [2025/08/15 22:30] (current) – [Belarum] johnb | ||
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| ====== Holden ====== | ====== Holden ====== | ||
| - | {{ : | + | ===== Overview ===== |
| - | Each territory has a fortified coastal town as the clan' | + | Holden is the most southerly of the three main holdings, and can be reached from Berhof via the Adlerweg Pass. A large saltwater inlet dominates |
| - | The town, and most villages, will be served by a wise-man/ | + | There are nine family clans in Holden, and the only real difference |
| - | + | ||
| - | About 10% of each family clan are ‘under arms’ although most are equipped with nothing more than padded armour, spear and sling. | + | |
| - | + | ||
| - | There are nine family clans in Holden, and each of their holdings follows | + | |
| + | {{ : | ||
| ^Clan Name^Approx Size| | ^Clan Name^Approx Size| | ||
| - | |Tantor|1000| | + | |Tantor| |
| - | |Howard|1000| | + | |Howard| |
| - | |Fullo|750| | + | |Pratch| |
| - | |Pratch|1000| | + | |Fullo| 750| |
| - | |Nim|500| | + | |Blen| |
| - | |Blen|750| | + | |Escafe| |
| - | |Escafe|750| | + | |Neal| |
| - | |Neal|750| | + | |Nim| 500| |
| - | |Hich|500| | + | |Hich| |
| | | ||
| - | There are three anomalies – Kapot, Belarum and Zorfu. | + | Plus Kapot, Belarum and Zorfu. |
| - | There are three anomalies – Kapot, Belarum and Zorfu. | + | ===== Clan Holds ===== |
| + | |||
| + | Each territory has a fortified coastal town as the clan's main holding, with a castle that serves as a residence for the clan chiefs. | ||
| + | |||
| + | The town, and most villages, will be served by a wise-man/ | ||
| + | |||
| + | About 10% of each family clan are ‘under arms’ although most are equipped with nothing more than padded armour, spear and sling. | ||
| + | | ||
| ===== The Kapot ===== | ===== The Kapot ===== | ||
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| ===== Zorfu ===== | ===== Zorfu ===== | ||
| - | Zorfu is the highest stronghold | + | {{ : |
| - | Zorfu is the training ground for the clan warriors and hunters. | + | Zorfu is the training ground for the clan warriors and hunters. |
| - | There is a temple | + | There is a shrine |
| Zorfu is often ‘on edge’ and full of hormonal teenagers, raring for a fight and to test their mettle. | Zorfu is often ‘on edge’ and full of hormonal teenagers, raring for a fight and to test their mettle. | ||
| + | |||
| + | // | ||
| ===== Belarum ===== | ===== Belarum ===== | ||
| - | Belarum is a Dwarven stronghold set high up in the mountains, accessed via a steep sided inlet and a climb. It is mainly built underground, | + | Belarum is a Dwarven stronghold set into the side of a mountain, accessed via a steep sided inlet. At the end of the inlet you will find two stone quaysides - one houses the Dwarve’s Karve (add Link) while the other is free for visitors – however the water is shallow |
| + | |||
| + | There are double doors, a portcullis, murder holes and arrow slits, just in case anyone does get through the outer door, but these are hidden by wooden shutters painted with images of Dwarven industrial expertise, to make it more welcoming for visitors. | ||
| + | |||
| + | Most visitors come to buy masterwork, or magical weapons or armour, | ||
| + | |||
| + | The mine mainly exports ingots of Copper, Bronze and Lead. However, it mints its own coins (mainly | ||
| + | |||
| + | Everyone knows that there are other exits higher up in the mountains, although their location is not common knowledge. | ||
| - | While they trade with the people of Holden, and export their goods via the markets in The Kapot, | + | As followers of Moradin, |
| + | When the Dwarves go to market, it is a formal expedition. | ||
consolidated/easttelida/holden.1748776266.txt.gz · Last modified: by johnb
