consolidated:economy:start
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consolidated:economy:start [2023/12/27 08:39] – [Royalty] johnb | consolidated:economy:start [2023/12/31 11:43] (current) – [Player Characters] johnb | ||
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===== The Copper Economy ===== | ===== The Copper Economy ===== | ||
- | Copper pieces are the everyday currency of Commoners and equates to the Poor cost of living category. | + | Copper pieces are the everyday currency of Commoners and equates to the Poor cost of living category. |
- | Most are unskilled | + | This doesn' |
+ | |||
+ | //Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.// | ||
+ | |||
+ | Many commoners are unskilled, in that they don't have skill ranks in Craft or Professional skills, | ||
+ | |||
+ | Some commoners do have useful skills, or some other training that, opens up semi-skilled jobs and generates a slightly higher income - perhaps an extra gold or two per month. This might come from regular 'work experience' | ||
- | A few commoners do have craft or professional skills, but only ever one, and they are liable to be employed in that area of work. A foundry labourer might pick up basic Craft: | ||
- | This doesn' | ||
===== The Silver Economy ===== | ===== The Silver Economy ===== | ||
- | Most NPC classes fit into the silver economy, which equates to the Average cost of living category. | + | Most NPC classes, and lower level PCs, fit into the silver economy |
+ | |||
+ | //Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.// | ||
+ | |||
+ | This is an average, and is about 3sp per day, however, some people will earn less, others more. A very few will earn significantly more, perhaps putting them up to 20 or 30gp per month. | ||
Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | ||
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===== The Gold Economy ===== | ===== The Gold Economy ===== | ||
- | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | + | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. |
+ | |||
+ | //Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.// | ||
+ | |||
+ | Again this varies, the [[https:// | ||
==== Player Characters ==== | ==== Player Characters ==== | ||
- | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as nobles | + | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as aristocrats |
==== Aristocrats ==== | ==== Aristocrats ==== | ||
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These are the people who make sure that the world works properly. | These are the people who make sure that the world works properly. | ||
- | * The Town Mayor - who oversees local laws and trade opportunities. | + | * The Town Mayor. |
- | * Officer | + | * Military |
- | * High Priest | + | * Abbot of the local temple |
* The Local Squire - who ' | * The Local Squire - who ' | ||
- | * A successful business person | + | * A successful business person. |
- | * Dwarf Clan-holder | + | * Dwarf Clan-holder. |
* The Sleazy Landlord - who rents housing to the working classes. | * The Sleazy Landlord - who rents housing to the working classes. | ||
- | * A Local Crime Lord - he might not be openly powerful, but he controls a lot of underhand activity. | + | * A Local Crime Lord. |
- | * A Powerful Wizard | + | * A Powerful Wizard who everyone is in awe of. |
+ | * The Headmaster of the local college, Guild Head, Military Officer, senior Lawyer etc etc ... | ||
The possibilities are endless, and not always obvious. | The possibilities are endless, and not always obvious. | ||
+ | |||
+ | Note: While it is seen as inappropriate today - historically (and in my fantasy worlds) wealthy and influential people are expected to use their positions and influence to improve their own wealth and influence - and to do the same for family members. | ||
+ | |||
+ | ==== The Really Wealthy ==== | ||
+ | |||
+ | This is when things get a bit silly, and we reach the Extravagant standard of living. | ||
+ | |||
+ | // | ||
==== Nobles ==== | ==== Nobles ==== |
consolidated/economy/start.1703662747.txt.gz · Last modified: 2023/12/27 08:39 by johnb