consolidated:economy:start
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| consolidated:economy:start [2023/12/31 10:32] – [The Copper Economy] johnb | consolidated:economy:start [2025/04/29 09:34] (current) – [Economy] johnb | ||
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| All D&D based worlds have a fractured, and questionable economy. | All D&D based worlds have a fractured, and questionable economy. | ||
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| + | As you read through this, bear in mind that one Pound/ | ||
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| + | * A mug of ale costs 4cp - The average price for a pint in England is £5.44 - although my region is (fortunately) below average in that respect :) | ||
| + | * A cheap meal costs 1sp - It is about £4 for a MacDonalds Happy Meal. | ||
| + | * A short sword costs 10 gp - I just brought a second hand, reenacting, Hangar (a 17C short sword) | ||
| ===== The Copper Economy ===== | ===== The Copper Economy ===== | ||
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| ===== The Silver Economy ===== | ===== The Silver Economy ===== | ||
| - | Most NPC classes fit into the silver economy, which equates to the Average cost of living category. | + | Most NPC classes, and lower level PCs, fit into the silver economy |
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| + | //Average (10 gp/month: The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1gp or less.// | ||
| + | |||
| + | This is an average, and is about 3sp per day, however, some people will earn less, others more. A very few will earn significantly more, perhaps putting them up to 20 or 30gp per month. | ||
| Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | Day to day transactions can be counted in either silver or copper pieces - so better food, better clothes and a better living standard all around. There are, as always, a few more expensive items, although they rarely exceed 10gp in values. | ||
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| ===== The Gold Economy ===== | ===== The Gold Economy ===== | ||
| - | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. | + | Characters in this category think in Gold Pieces, although their ability to spend, and the items they have available varies. |
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| + | //Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.// | ||
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| + | Again this varies, the [[https:// | ||
| ==== Player Characters ==== | ==== Player Characters ==== | ||
| - | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as nobles | + | PCs tend to think in Gold Pieces, they get their initial wealth in GP, and when they start adventuring they gather loot in Gold Pieces - a handful of Silvers generally means nothing to them. While they don't have a lot of influence to start with, they gain influence as they progress, and by fifth or sixth level are generally as wealthy as most aristocrats and could have a minor title or a business of their own - although their wealth is often found in equipment, rather than businesses or land. By tenth level, many PCs are as wealthy as aristocrats |
| ==== Aristocrats ==== | ==== Aristocrats ==== | ||
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| These are the people who make sure that the world works properly. | These are the people who make sure that the world works properly. | ||
| - | * The Town Mayor - who oversees local laws and trade opportunities. | + | * The Town Mayor. |
| - | * Officer | + | * Military |
| - | * High Priest | + | * Abbot of the local temple |
| * The Local Squire - who ' | * The Local Squire - who ' | ||
| - | * A successful business person | + | * A successful business person. |
| - | * Dwarf Clan-holder | + | * Dwarf Clan-holder. |
| * The Sleazy Landlord - who rents housing to the working classes. | * The Sleazy Landlord - who rents housing to the working classes. | ||
| - | * A Local Crime Lord - he might not be openly powerful, but he controls a lot of underhand activity. | + | * A Local Crime Lord. |
| - | * A Powerful Wizard | + | * A Powerful Wizard who everyone is in awe of. |
| + | * The Headmaster of the local college, Guild Head, Military Officer, senior Lawyer etc etc ... | ||
| The possibilities are endless, and not always obvious. | The possibilities are endless, and not always obvious. | ||
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| + | Note: While it is seen as inappropriate today - historically (and in my fantasy worlds) wealthy and influential people are expected to use their positions and influence to improve their own wealth and influence - and to do the same for family members. | ||
| + | |||
| + | ==== The Really Wealthy ==== | ||
| + | |||
| + | This is when things get a bit silly, and we reach the Extravagant standard of living. | ||
| + | |||
| + | // | ||
| ==== Nobles ==== | ==== Nobles ==== | ||
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| ==== Royalty ==== | ==== Royalty ==== | ||
| - | Lesser royalty often have the same sort of wealth and influence as Nobles. | + | Lesser royalty often have the same sort of wealth and influence as Nobles. |
consolidated/economy/start.1704015146.txt.gz · Last modified: by johnb
