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consolidated:finaroka:ozgryn

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consolidated:finaroka:ozgryn [2025/09/10 14:24] – [Local Inhabitants] johnbconsolidated:finaroka:ozgryn [2025/09/10 23:05] (current) johnb
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 ===== Local Inhabitants ===== ===== Local Inhabitants =====
  
-The following humanoid groups all live in the area, vying for territory, food and resources.  While the Orcs raid with malice -  all the humanoid tribes clashoccasionally, over hunting and foraging grounds.+The following humanoid groups all live in the area, vying for territory, food and resources.  While the Orcs raid with malice -  the humanoid tribes all clash occasionally, normally over territory, hunting and foraging grounds.  However, Strix have a particular hatred of Humans, and deal with Wen and Neanderthals more harshly than other races
  
-Treat family caves as [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/#redoubt|Redoubts]].  Large groups will have a redoubt as the entrance to a cave system - with enough space to build [[https://www.d20pfsrd.com/GAMEMASTERING/OTHER-RULES/DOWNTIME/ROOMS-AND-TEAMS/#grotto|Grottos]] for the members.  Leaders might have a whole grotto to themselves!+None of these races have good technological skills and their weapons and armour all tend to be wood, stone or leather.  However, Wen, Neanderthals and Strix will trade with Ozgryn for knives as well as spear and javelin blades.  However, the Strix merchant goes out of his way to avoid any humans in the mine -  often waiting on large rock outside the mine settlement.  The Orcs will do anything to get metal two-handed weapons, but Ozgryn refuses to trade with them.
  
-  * [[..:races:wen:start|Wen]] (N) - (Semi-Nomadic) (Caves) +Treat Wen, Neanderthal and Orc caves as [[https://www.d20pfsrd.com/gamemastering/other-rules/downtime/buildings-and-organizations/#redoubt|Redoubts]].  Large groups will have a redoubt as the entrance to a cave system - that serve as [[https://www.d20pfsrd.com/GAMEMASTERING/OTHER-RULES/DOWNTIME/ROOMS-AND-TEAMS/#grotto|Grottos]] for their members.  Leaders of large groups might have a whole grotto to themselves! 
-  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/human-neandethal/|Neanderthals]] (N) - Static - Static (Caves)  Clan (10-40)  all L2 fighters + 
-  * Sand folk (Lizard folk variant) (N) - (Semi-Nomadic) (Caves) band (3–12)  (to represent an extended family group) +  * [[..:races:wen:start|Wen]] (N) - Semi-nomadic, cave dwellers. 
-  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc/|Orc]] (CE) - Static  (Caves) - Use a Squad  (11–20 plus 150% noncombatants, plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level) to represent small groups +  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/human-neandethal/|Neanderthals]] (N) - cave dwellers who live in small ++Clans|( Clan (10-40)  all L2 fighters)++ 
-  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/strix/|Strix]]  (N) - Static  (Mountain peaks) tribe (22 plus 100% noncombatants plus 1 champion of 2nd level per 10 adults, 1 or 2 seers of 3rd or 4th level, and 1 leader of 5th–7th level)+  * [[..:races:sandfolk:start|Sandfolk]]  (N) - Semi-nomadic, cave dwellers who live in ++Bands|(use band (3–12)++. 
 +  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/orcs/orc/|Orc]] (CE) - cave dwellers who live in small ++tribes| Use a Squad  (11–20 plus 150% noncombatants, plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level) ++ 
 +  * [[https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/strix/|Strix]]  (N) - Flying humanoids who live on rocky mountain spurs,  in ++tribes| (22 plus 100% noncombatants plus 1 champion of 2nd level per 10 adults, 1 or 2 seers of 3rd or 4th level, and 1 leader of 5th–7th level)++
  
  
consolidated/finaroka/ozgryn.1757507063.txt.gz · Last modified: by johnb