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consolidated:finaroka:start [2025/08/27 10:43] – [Ozryn] johnbconsolidated:finaroka:start [2025/09/27 10:23] (current) johnb
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 ====== Finaroka ====== ====== Finaroka ======
  
-This was built as a setting for a colonisation game with a sideline in pirating, that never happened.  A core map, a couple of settlements and a few tribal/humanoid enemies.  That never got off of the ground, and then I got the idea for Drai Shon.  This just needs a slight rework and a lot of tidying up.  Based on elements of the colonisation of The Canary Islands, and the Americas, with a bit of the golden age of Piracy thrown in.  Finaroka has (approximately) in the same position and environment as one of the Canary Islands, although a bit closer to the coast. 
  
------- 
  
 The part of the game setting is built around the colonized islands of Finaroka and two small mainland settlement.  It is suitable for an exploration based game, up and around the Mulcoft delta.  It was originally intended for a colonization/pirate game, but I decided I could make that work better in a different setting.\\ The part of the game setting is built around the colonized islands of Finaroka and two small mainland settlement.  It is suitable for an exploration based game, up and around the Mulcoft delta.  It was originally intended for a colonization/pirate game, but I decided I could make that work better in a different setting.\\
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 ------ ------
  
-===== Regional Overview =====+===== The Colony =====
  
 {{:the_setting:region_map.jpg?150 |}}   A developing region with three significant settlements, although none of them are very big.  Originally it was a commercial enterprise, led by merchants and nobles with younger sons, now it has been taken over by the Briganda-Shay family as a longer term project -  and rumour has it, they have an ulterior motive for their involvement. {{:the_setting:region_map.jpg?150 |}}   A developing region with three significant settlements, although none of them are very big.  Originally it was a commercial enterprise, led by merchants and nobles with younger sons, now it has been taken over by the Briganda-Shay family as a longer term project -  and rumour has it, they have an ulterior motive for their involvement.
 +
 +The Colony, as a whole, just about breaks even, thanks to a small amount of local trade, good husbandry, and the discovery of Drai Shon - but hasn't grown enough to pay off its investors, and still needs to expand.  However, the mainland and the uninhabited islands are dangerous places - wild animals, Orcs, Goblins, Kobolds and other, even stranger, creatures live there.
 +
 +Piracy is also a problem. Traditional pirates, Sakaran raiders and ++privateers|(some cities think this whole world belongs to them)++ have taken to raiding shipping around The Razardi Islands, and sometimes venture down as far as Finaroka.  There is probably a pirate base, somewhere in the region, that services all of them.  Then there are Fjord Orcs, settled in small coves and fjords along the coast, who have a history of raiding each other using large canoes - now, they have new targets ...  
 +
 +Finaroka needs adventurous people, be they hunters, prospectors, mercenaries or out-and-out adventurers, and The Governor recognises that.  She deals with it by making sure that such groups are registered as **[[Venture Companies]]**, while that ensures she can keep tabs on them, she sweetens the deal by throwing in a few advantages.
  
 [[politics|Politics]] - A brief overview of the powerbrokers across the region - including who has a say, and where. [[politics|Politics]] - A brief overview of the powerbrokers across the region - including who has a say, and where.
  
-Finaroka is an offshore island group, barely colonized, with one large town, that serves as the region'capital and trade hub.  Its development has been helped by the discovery of ++Drai Shon|(Another adventuring area under development)++ and the small amount of trade that comes from the other colonies and their supporters. As the regional trade centre, they deal with vessels from Hann and Sakar, although the vast majority of their trade comes from Hann.  A few of the islands have been settled for farming and agricultural although none of the islands (including Finaroka) have been properly clearedand there are other islands that have not yet been touched ++DM Note|(It could be a good region for very low level adventures for new PCs)+++[[Whos_who_Finaroka|Who'Who]] - a few details about important peoplegenerally available by asking around or doiund some basic research.
  
-Croston, in the first mainland settlement, set in the delta of the Mulcroft river.  They trade with the humanoid tribes of the delta, and deal with raids by local swamp Orcs, the more distant Fjord Orcs, and occasional pirates.  Claimed by an adventuring group associated with Finaroka Company investors, Croston considers itself to be a semi-independent colony under the aegis of the Governor of Finaroka+<color #ed1c24>Move the following paragraphs to the appropriate section and create  folders for each settlement.</color>
  
-Ozrynis barely developedjust a curtain wall with a few buildings inside, but it is a mining town, and exports both metals and minor gems - however, it imports almost everything else, and is in a fairly precarious position.  It will trade with anyone, including interior tribals/humanoids.  Think Wild West Gold Rush (on smaller, and less wealthyscale).  However, it looks to the Governor of Finaroka for leadership protection and supplies.  However, while the leaders will say otherwise in public, the Governor's Writ doesn't always take precedence here.+Finaroka is an offshore island group, barely colonized, with one large town, that serves as the region's capital and trade hub.  Its development has been helped by the discovery of ++Drai Shon|(Another adventuring area under development)++ and small amount of local trade. As the regional trade centrethey deal with vessels from Hann and Sakaralthough the vast majority of their trade comes via the Razardi Isles.  A few of the islands have farming and agricultural settlementsbut none of the islands (including Finaroka) have been properly cleared, and there are other islands that have not yet been touched ++DM Note|(It could be a good region for very low level adventures for new PCs)++
  
-Piracy can also be a problem. Traditional piratesSakaran raiders and ++privateers|(some cities think this whole world belongs to them)++ have taken to raiding shipping around The Razardi Islandsand sometimes venture down as far as Finaroka.  There is probably a pirate base, somewhere in the region, that services all of them.  Then there are Fjord Orcssettled in small coves and fjords along the coast,  havea history of raiding each other using large canoes - nowthey have new targets ...+Crostonwas the first mainland settlementset in the delta of the Mulcroft river.  They trade with the humanoid tribes of the delta, and deal with raids by local swamp Orcs, the more distant Fjord Orcsand occasional pirates.  Claimed by an adventuring group called Golden DawnCroston considers itself to be a semi-independent colony under the aegis of the Governor of Finaroka
  
 +Ozgryn, is a mining town, although it barely developed, with just a palisade wall with a few buildings inside.  It exports both metals and minor gems and imports almost everything else, which leaves it in a fairly precarious position.  It will trade with anyone, including interior tribals/humanoids or directly with Sakharan traders.  However, it looks to the Governor of Finaroka for leadership protection and supplies.  However, while the leaders will say otherwise in public, the Governor's Writ doesn't always take precedence here.
  
  
-===== Finaroka and its Islands ===== 
  
-The whole island chain is claimed by The Finaroka Company.  It is a small chain of volcanic island (which may still have the occasional eruption) - most of the islands have a central peak, with forested slopes, and a very fertile coastal area.  The weather is warm to hot, and rains on the mountain run down to give an almost continuous growing season, some plants can be harvested year round, many others have two growing seasons per year.  However, it is patchy, and the fertile coastal areas interspersed with barren stretches, often made of volcanic rock.  While many of those have 'bad land' plants growing on them, they provide a cheap source of building material - although there are still the normal 'bad land' denizens and hazards to deal with. 
  
-Upland mountain slopes are home to various humanoid tribes, most of which are hostile, and who almost anything might make their home on the peaks?   The undeveloped coastal areas are home to secretive Wen tribes, kobolds and golblins. 
  
-==== Main Island ====+===== The Settlements =====
  
  
-    * [[Main Island]] - The largest Island of the Finaroka Archipelago, there are a couple of settlements on Main Islandbut much of the island is still undeveloped. +==== Finaroka ==== 
 + 
 +Finaroka is an offshore island group, barely colonized, with one large town, that serves as the region's capital and trade hub.  Its development has been helped by the discovery of ++Drai Shon|(Another adventuring area under development)++ and a small amount of local trade. As the regional trade centre, they deal with vessels from Hann and Sakar, although the vast majority of their trade comes via the Razardi Isles.  A few of the islands have farming and agricultural settlements, but none of the islands (including Finaroka) have been properly clearedand there are other islands that have not yet been touched.  ++DM Note|(It could be good region for very low level adventures for new PCs)++ 
 + 
 +The whole island chain is claimed by The Finaroka Company.  It is a small chain of volcanic island (which may still have the occasional eruption) - most of the islands have a central peak, with forested slopes, and a very fertile coastal area.  The weather is warm to hot, and rains from the mountain run down to give an almost continuous growing season around the coasts.  , some plants can be harvested year round, many others have two growing seasons per year.  However, it is patchy, and the fertile coastal areas interspersed with barren stretches, often made of volcanic rock.  While many of those have 'bad land' plants growing on themthey provide a cheap source of building material - although there are still the normal 'bad land' denizens and hazards to deal with. 
 + 
 +The Governor has her capital, Finaroka Town, on the one cleared island, which also boasts several small agricultural villages.  None of the other islands have been cleared properly, and are unoccupied. 
 + 
 +[[finaroka_islands|Finaroka Details Here]] 
 + 
 +Upland mountain slopes are home to various humanoid tribes, most of which are hostile, and who almost anything might make their home on the peaks?   The undeveloped coastal areas are home to secretive Wen tribes, kobolds and golblins. 
 + 
 + 
         * [[consolidated:finaroka:finaroka_town|Finaroka Town]] - Capital of the island chain.         * [[consolidated:finaroka:finaroka_town|Finaroka Town]] - Capital of the island chain.
  
-===== Croston =====+==== Croston ==== 
 + 
 +Croston, was the first mainland settlement, set in the delta of the Mulcroft river.  They trade with the humanoid tribes of the delta, and deal with raids by local swamp Orcs, the more distant Fjord Orcs, and occasional pirates.  Claimed by an adventuring group called Golden Dawn, Croston considers itself to be a semi-independent colony under the aegis of the Governor of Finaroka. 
  
   * [[consolidated:finaroka:croston:start|Croston]] - General description of the town, island and settlements.   * [[consolidated:finaroka:croston:start|Croston]] - General description of the town, island and settlements.
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     * [[consolidated:finaroka:croston:landowners]] - Landowners     * [[consolidated:finaroka:croston:landowners]] - Landowners
  
-==== Wider Area ====+=== Wider Area ===
  
   * [[.croston:the_mulcroft_delta|Mulcroft Delta]] and its environs -  Boggards, Lizardfolk and Grippli fight for territory and control   * [[.croston:the_mulcroft_delta|Mulcroft Delta]] and its environs -  Boggards, Lizardfolk and Grippli fight for territory and control
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   * [[The Southern Range|Southern Range]]   * [[The Southern Range|Southern Range]]
     * [[SouthernFoothills|]] Where catfolk, Grippli, Kobolds and Goblins skirmish and jostling for space       * [[SouthernFoothills|]] Where catfolk, Grippli, Kobolds and Goblins skirmish and jostling for space  
-===== Ozgryn ===== 
- 
-<color #ed1c24>Make this a joint Dwarf / Clan Treverii holding.  At least those are the primary resident groups, although there are other races / people there.  Probably about 1/3 dwarf, 1/3 Treverii and 1/3 other.  Include a few Wen and, perhaps, a few humanoids.</color> 
  
-{{ :consolidated:finaroka:ozgryn2.png?100|}} [[Ozgryn]] is a small mining settlements, the latest mainland developments initiated from Finaroka.  However, it isn't seen (by the powers that be) to have a lot of potential, although it supplies much of the iron that the Finaroka / Croston colony needs.  However, it is a solidly built village, with little access to wood.  It is only about a quarter of a mile from the sea and a road leads directly to a small stone built jetty.+==== Ozgryn ====
  
-The mine produces iron as well as few agatesblue quartz and hematite.  Exports include weapons and armour (normal quality) as well as iron ingotsgeneral household itemsnails and other low value ironware.+Ozgryn, is mining townalthough it barely developed, with just a palisade wall with a few buildings inside.  It exports both metals and minor gems and imports almost everything elsewhich leaves it in a fairly precarious position.  It will trade with anyoneincluding interior tribals/humanoids or directly with Sakharan traders.  However, it looks to the Governor of Finaroka for leadership protection and supplies.  However, while the leaders will say otherwise in public, the Governor's Writ doesn't always take precedence here.
  
-Imports include flouralefoodclothing etc.+{{ :consolidated:finaroka:ozgryn.png?100|}} [[Ozgryn]] is a small mining settlementsthe latest mainland developments initiated from Finaroka.  Howeverit isn't seen (by the powers that be) to have a lot of potentialalthough it supplies much of the iron that the Finaroka / Croston colony needs.  However, it is a solidly built village, with little access to wood.  It is only about a quarter of a mile from the sea and a road leads directly to a small stone built jetty.
  
-The town will trade with anybody who comes along, peace bonded, with something to trade.  You might meet a group of Orcs trading skins, leather and meat for iron spearheads, a stone giant who wants a very large cooking pot, or a Tengu looking for a couple of short swords.  However, you might also find an FFTC cog, or a Dhow from Sakhara. 
  
  
consolidated/finaroka/start.1756284208.txt.gz · Last modified: by johnb