consolidated:hann_empire:porter_s_bar:start
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| consolidated:hann_empire:porter_s_bar:start [2025/07/14 15:19] – [Kandar] johnb | consolidated:hann_empire:porter_s_bar:start [2025/07/18 22:44] (current) – [Banaduum] johnb | ||
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| ====== Porter' | ====== Porter' | ||
| - | Porter' | ||
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| Porter’s Bar is a small city-state on the southern tip of Telida. | Porter’s Bar is a small city-state on the southern tip of Telida. | ||
| - | Local trade is with the Lizard Folk of the wetlands, the Dwarves of Baraduum and the Tribal Wen who still inhabit the forests. | + | Local trade is with the Lizard Folk of the wetlands, the Dwarves of Baraduum and the Tribal Wen who still inhabit the lower slopes of the mountains. |
| + | |||
| + | **[[library: | ||
| ===== Founding ===== | ===== Founding ===== | ||
| A group of Outlaws, Bandits and Smugglers were[[.ForcedToFlee| forced to flee]]their homeland, under the leadership of Han and Lei Lung. After an eventful journey they finished up on this islan, where Han and Lei claimed the sea bar for themselves, and encouraged the ships' captains to take their crews further inland and build settlements. Almost as soon as they were settled the lizard men (who ruled the swamplands) attacked - but years of fighting had toughened Han's men to a point where they drove the attackers off easily. A few forays out into the swamps, with Han in his draconic form soon convinced the Lizard men that it was wise to concede this small piece of ground on the edge of their swamp. Before long, the security of this new-found establishment became known locally, and people from local tribes and villages drifted in to join them. Using their last remaining ship they explored the coast line, but perhaps the biggest bonus was discovering the Old Scragg Dwarves and establishing trade with them. Porter' | A group of Outlaws, Bandits and Smugglers were[[.ForcedToFlee| forced to flee]]their homeland, under the leadership of Han and Lei Lung. After an eventful journey they finished up on this islan, where Han and Lei claimed the sea bar for themselves, and encouraged the ships' captains to take their crews further inland and build settlements. Almost as soon as they were settled the lizard men (who ruled the swamplands) attacked - but years of fighting had toughened Han's men to a point where they drove the attackers off easily. A few forays out into the swamps, with Han in his draconic form soon convinced the Lizard men that it was wise to concede this small piece of ground on the edge of their swamp. Before long, the security of this new-found establishment became known locally, and people from local tribes and villages drifted in to join them. Using their last remaining ship they explored the coast line, but perhaps the biggest bonus was discovering the Old Scragg Dwarves and establishing trade with them. Porter' | ||
| + | |||
| + | [[Founding Porters Bar]] - the extended story. | ||
| ===== Modern Porter' | ===== Modern Porter' | ||
| - | {{:new_setting:towns: | + | {{:consolidated:hann_empire: |
| There is a small commercial section and market in the middle of town with a couple of taverns and a decent inn. Travellers might also stay at the (much) more basic Way House down by the docks. | There is a small commercial section and market in the middle of town with a couple of taverns and a decent inn. Travellers might also stay at the (much) more basic Way House down by the docks. | ||
| Porter’s Bar primarily imports iron, steel and fine clothes. | Porter’s Bar primarily imports iron, steel and fine clothes. | ||
| + | |||
| + | * **[[Religion]]** Porters Bar has its own set of religious beliefs, developed in isolation from the core beliefs of the region. | ||
| + | * **[[GovernmentRoyalFamily]]** Porters Bar is ruled by The Princess Alicia Shay, although she has devolved much of the city's management to her Council of Nobles. | ||
| [[PortersBarDetail]] | [[PortersBarDetail]] | ||
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| ++++ | ++++ | ||
| - | ==== Religion ==== | ||
| - | |||
| - | Porters Bar has its own set of religious beliefs, based around [[consolidated: | ||
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| ++++ | ++++ | ||
| - | ===== Banaduum | + | ===== Neighbours |
| - | {{: | + | Porters |
| - | They export copper, bronze, pewter and azurite to Porter’s Bar and also have a minor trade in Keep-all and a black mineral dye. In return they get cloth, ale and cereals. | + | ==== Banaduum ==== |
| + | |||
| + | {{: | ||
| + | |||
| + | They export copper, bronze, pewter and azurite to Porter’s Bar and also have a minor trade in Keep-all and a black mineral dye. In return they get cloth, ale and cereals. | ||
| ++++ Banaduum Notes| | ++++ Banaduum Notes| | ||
| - | * I know that lead copper and tin are not generally found in the same place - but these are fantasy Dwarves working an old mine where all the good metals have been mined out. There are miles of tunnels under Old Scragg that go down below the water line and (rumour tells) a tunnel that leads all the way across to the mainland under the sea! The various deposits they mine are miles apart in different directions - so the Dwarves work hard for the alloys that they have to sell. | + | * I know that lead copper and tin are not generally found in the same place - but these are fantasy Dwarves working an old mine where all the good metals have been mined out. There are miles of tunnels under Old Scragg that go down below the water line and (rumour tells) a tunnel that leads all the way across to Porters Bar! The various deposits they mine are miles apart in different directions - so the Dwarves work hard for the alloys that they have to sell. |
| * If the Dwarves do go to war - the melee troops wear breastplates and carry a light metal shield and hand axe - all masterwork bronze (which does not suffer from the fragile quality). | * If the Dwarves do go to war - the melee troops wear breastplates and carry a light metal shield and hand axe - all masterwork bronze (which does not suffer from the fragile quality). | ||
| - | * Somewhere underground, | + | * Somewhere underground, |
| - | * Trade with the ' | + | * Trade with the ' |
| - | * Dwarven Specialities. | + | * Dwarven Specialities. |
| | | ||
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| ++++ | ++++ | ||
| - | ===== Kandar | + | ==== Kandar ==== |
| {{: | {{: | ||
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| ++Kandar Notes | None Yet++ | ++Kandar Notes | None Yet++ | ||
| | | ||
| - | ===== Tribal Wen ===== | + | ==== Tribal Wen ==== |
| **[[..: | **[[..: | ||
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| ++++ | ++++ | ||
| + | |||
| + | Porter' | ||
consolidated/hann_empire/porter_s_bar/start.1752499165.txt.gz · Last modified: by johnb
