consolidated:hann_sea
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| + | ====== The Consolidated Game World ====== | ||
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| + | ===== Overview ===== | ||
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| + | Forty (or so) years of development, | ||
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| + | However, the Hann Sea is quite civilized, there is a broad peace between the various nations - there is a bit of piracy and perhaps some skirmishing, | ||
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| + | Just as importantly, | ||
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| + | ===== The Hann Sea ===== | ||
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| + | The Hann Sea is at the heart of everything. It is roughly 1000 miles from Port Elizabeth to The Razardi Islands, and about 800 miles from the very top to the southern coast, which makes it, more or less, the same size as the Mediterranean Sea. However, the Hann Sea is deeper than the Mediterranean Sea, much deeper in the middle of the sea. Reliable observers have reported that the water boils in the middle of the Hann Sea and that there is a stench of sulphur when you get close. | ||
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| + | Very few ships travel across those dangerous waters, and waterborne trade is restricted to the shallower waters around the coastlines. | ||
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| + | ===== Wider World ===== | ||
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| + | To the east and west, there are two deep oceans, both of which are known for bad storms, dangerous sailing conditions and strange denizens – so very little exploration, | ||
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| + | Just around the Cape of Porters Bar, East Telida meets the Eastern Ocean. | ||
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| + | Sinan lies across the western ocean, although few intrepid explorers have sailed those waters, and fewer still have come back to tell the tales. | ||
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| + | ===== Cultures ===== | ||
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| + | This is just a very brief overview of the different cultural backgrounds in the game world that drive tensions in this game world. | ||
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| + | * **The Hann Empire** is an expansionist, | ||
| + | * **Sakar** consists of badlands, with a number of independent city states along the coast, all bound together by a common, but inward looking, culture. | ||
| + | * **East Telida** consists of independent states set around fjords - think of Vikings mashed up with Celts, living in low tech tribal holdings - right up against the wilderness. | ||
| + | * **Sinan** is a distant enemy, think of China and Japan and other eastern cultures mashed together in a politically uncomfortable melting pot. I can't see the region ever being developed well enough for PC visits. | ||
| + | * **Dwarves** have a culture of their own. It is lawful, benevolent and designed around the things you find underground - you can't live underground in the same way as you live on the surface. | ||
| + | * **Elves** are somewhat isolationist - you can't live such long lives in the same way as humans live their lives. | ||
| + | * **Hobgoblins** have military empires, and make great territorial enemies :) | ||
| + | * **Orcs** make a good enemy culture as well, especially for low level skirmish based settings. | ||
