consolidated:hann_sea
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| consolidated:hann_sea [2025/05/10 18:31] – johnb | consolidated:hann_sea [2025/05/20 07:27] (current) – johnb | ||
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| - | ====== The Hann Sea ====== | + | ====== The Consolidated Game World ====== |
| - | The Hann Sea is large – it is roughly 1000 miles from Port Elizabeth to The Razardi Islands | + | ===== Overview ===== |
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| + | Forty (or so) years of development, | ||
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| + | However, the Hann Sea is quite civilized, there is a broad peace between the various nations - there is a bit of piracy and perhaps some skirmishing, | ||
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| + | Just as importantly, | ||
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| + | ===== The Hann Sea ===== | ||
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| + | The Hann Sea is at the heart of everything. It is roughly 1000 miles from Port Elizabeth to The Razardi Islands, and about 800 miles from the very top to the southern coast, which makes it, more or less, the same size as the Mediterranean Sea. However, the Hann Sea is deeper than the Mediterranean Sea, much deeper in the middle of the sea. Reliable observers have reported that the water boils in the middle of the Hann Sea and that there is a stench of sulphur when you get close. | ||
| Very few ships travel across those dangerous waters, and waterborne trade is restricted to the shallower waters around the coastlines. | Very few ships travel across those dangerous waters, and waterborne trade is restricted to the shallower waters around the coastlines. | ||
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| + | ===== Wider World ===== | ||
| To the east and west, there are two deep oceans, both of which are known for bad storms, dangerous sailing conditions and strange denizens – so very little exploration, | To the east and west, there are two deep oceans, both of which are known for bad storms, dangerous sailing conditions and strange denizens – so very little exploration, | ||
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| - | Sinan lies across the western ocean, | + | Sinan lies across the western ocean, |
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| - | ===== Notes ===== | + | ===== Cultures |
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| + | This is just a very brief overview of the different cultural backgrounds in the game world that drive tensions in this game world. | ||
| - | * For The Hann Empire, | + | * **The Hann Empire** is an expansionist, disparate trading empire, with three strong nations - that are hundreds of miles apart. |
| - | * For Sakar, think of badlands, with a number of independent city states along the coast, bound together by a common culture. | + | * **Sakar** consists |
| - | * For East Telida think of Vikings mashed up with Celts, living in low tech tribal holdings - right up against the wilderness. | + | * **East Telida** consists of independent states set around fjords - think of Vikings mashed up with Celts, living in low tech tribal holdings - right up against the wilderness. |
| - | * For Sinan, think of China and Japan and other eastern cultures mashed together in a politically uncomfortable melting pot. | + | * **Sinan** is a distant enemy, think of China and Japan and other eastern cultures mashed together in a politically uncomfortable melting pot. |
| + | * **Dwarves** have a culture of their own. | ||
| + | * **Elves** are somewhat isolationist - you can't live such long lives in the same way as humans live their lives. | ||
| + | * **Hobgoblins** have military empires, and make great territorial enemies :) | ||
| + | * **Orcs** make a good enemy culture as well, especially for low level skirmish based settings. | ||
consolidated/hann_sea.1746894670.txt.gz · Last modified: by johnb
