consolidated:merchant_rules:start
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| consolidated:merchant_rules:start [2024/04/22 07:26] – [Trade Base] johnb | consolidated:merchant_rules:start [2024/05/14 22:06] (current) – [Merchant Ships] johnb | ||
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| Merchants may buy any common item in 1,000-unit lots if the item’s price is listed in copper or silver pieces. If the price is listed in gold pieces, merchants can buy the item in 100-unit lots. After paying bargain prices, they sell the items to another merchant elsewhere (not in the same city) for the normal price. The merchants, of course, pocket the difference. Only items typically available in bulk can be bought and sold this way. For example, a merchant rogue would not normally be able to purchase a hundred ships over the counter. The DM has final say on whether a given product is available in large amounts. Magical items and objects listed as “rare” or “unique” are never available in bulk. To receive this benefit, a merchant must oversee the entire “bulk buy”—from purchase to delivery. That kind of supervision may involve a long trip across dangerous terrain, which could be the basis for an adventure. A PC merchant might reduce expenditures by hiring fellow adventurers as mercenary guards. Gold earned in this process doesn’t count toward experience, but treasure liberated from monsters and attackers does. | Merchants may buy any common item in 1,000-unit lots if the item’s price is listed in copper or silver pieces. If the price is listed in gold pieces, merchants can buy the item in 100-unit lots. After paying bargain prices, they sell the items to another merchant elsewhere (not in the same city) for the normal price. The merchants, of course, pocket the difference. Only items typically available in bulk can be bought and sold this way. For example, a merchant rogue would not normally be able to purchase a hundred ships over the counter. The DM has final say on whether a given product is available in large amounts. Magical items and objects listed as “rare” or “unique” are never available in bulk. To receive this benefit, a merchant must oversee the entire “bulk buy”—from purchase to delivery. That kind of supervision may involve a long trip across dangerous terrain, which could be the basis for an adventure. A PC merchant might reduce expenditures by hiring fellow adventurers as mercenary guards. Gold earned in this process doesn’t count toward experience, but treasure liberated from monsters and attackers does. | ||
| - | Initial discount is the average | + | Initial discount is half of your [[pathfinder: |
| ===== Trading Company ===== | ===== Trading Company ===== | ||
| Line 24: | Line 24: | ||
| ==== Trade Base ==== | ==== Trade Base ==== | ||
| - | For an investment of 1,500gp, a merchant can set up a Local Trade Base, which covers the costs for business space, employees and initial stock. This consists of a store front, storage, offices and a ‘business’ room for making the deals. | + | For an investment of 1,000gp, a merchant can set up a Local Trade Base, which covers the costs for business space, employees and initial stock |
| A Trading Company may have more than one trade base, but they must all be in different towns or cities. | A Trading Company may have more than one trade base, but they must all be in different towns or cities. | ||
| (Note: | (Note: | ||
| - | ++DM Note| [Building = 1xShop, plus 1 Sitting room. Staff = 1x manager, 1 team (each) of | + | |
| Line 35: | Line 34: | ||
| The more you invest in your trading company, the larger the profit you can make. | The more you invest in your trading company, the larger the profit you can make. | ||
| + | |||
| + | Obvious investment expansions are a Pier, stable and Ships. | ||
| === Merchant Ships === | === Merchant Ships === | ||
| - | An established | + | A Merchant, with an established |
| - | * Keel Boat 5, | + | * Keel Boat 5, |
| - | * Coaster 10, | + | * Coaster 10, |
| * Sailing Ship 15,000gp (Un-restricted trading) | * Sailing Ship 15,000gp (Un-restricted trading) | ||
| + | <color # | ||
| + | |||
| ++++ GM Notes on Crew| | ++++ GM Notes on Crew| | ||
| - | * Keel Boat = 1 Team Sailors, 1 Team Labourers | + | * Keel Boat = 1 Team Sailors, 1 Team Deckhands |
| - | * Coaster = 1 Team Sailors, 1 Team Labourers, 1 team Guards & officers | + | * Coaster = 1 Team Sailors, 1 Team deckhands, 1 team Guards & officers |
| - | * Sailing ship = 2 Team Sailors, 2 Team Labourers, 2 team Guards & Officers | + | * Sailing ship = 2 Teams Sailors, 2 Teams deckhands, 2 teams Guards & Officers |
| ++++ | ++++ | ||
| ==== Trading Check Table ==== | ==== Trading Check Table ==== | ||
consolidated/merchant_rules/start.1713770815.txt.gz · Last modified: by johnb
