consolidated:religion:cosmology
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| consolidated:religion:cosmology [2025/04/23 11:27] – [Anomalies] johnb | consolidated:religion:cosmology [2025/08/01 08:55] (current) – [Deification] johnb | ||
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| This is a functional, DM level, view of the cosmic structure that allows me to ' | This is a functional, DM level, view of the cosmic structure that allows me to ' | ||
| - | ===== Cosmic Structure ===== | ||
| - | There are four great planes of existence – | + | ===== Anomalies ===== |
| - | * The Astral Plane – Home of immortals and the source | + | |
| - | * The Material Plane - where the game is set, home to mortals. | + | **The World Tree** or the Tree of Life. Some say that its roots in the Elemental plane, its trunk is part of the Ethereal |
| - | * The Elemental Plane - Home of the living elements. Fire, Water, Air and Earth. | + | |
| - | * The Ethereal Plane – A shadowy glue that sticks everything together, that is known as the World Tree | + | |
| - | The great planes are all infinite. That means (for example) that each of the gods can create their own infinite | + | **The Well** is also known as the Well of Knowledge, The Well of Wisdom and the World Well. It a Demi-plane located |
| - | Demi-Planes | + | **Planar Portals** – (do we want to call them that? |
| - | ==== The Astral Plane ==== | + | **The Miasma** - The Miasma is a region close to the Prime Material, where both the Ethereal and Astral |
| - | **The Astral Plane** is also known as the ' | ||
| - | NOTE: Positive | ||
| - | ==== The Material Planes | + | ===== Shards and Motes ===== |
| - | **The Material Plane** is where the mortals live. It allows | + | **Shards** – The Shards of Divinity. When the Old Gods were destroyed their being, and their divinity, was scattered far and wide – although most of it found its way back to the astral. Some was hoovered |
| - | ==== The Elemental Plane ==== | + | **Motes** – The essence of magic. Mostly scattered across the Astral and Ethereal Planes, Motes of Magic drives spells and magical effects. Some beings - Gods, Demons, Magic Beasts, Sorcerers, Bards, etc – have an innate ability to harness Motes and cast spells or create magical effects, without assistance. Others – Wizards, Magi and other arcane casters learn long complex formulae that allow them to summon and manipulate magic. Still others, are gifted their magical powers by a deity. |
| - | **The Elemental Plane** – is a roiling mass of raw element and elemental energy. | ||
| - | ==== The Ethereal Plane ==== | ||
| - | **The Ethereal Plane** separates the three great planes, but also binds them together like glue, Some sages say that the Astral, Material and Elemental planes are woven together like the threads in a cloth, and that the Ethereal fills the gaps between. | + | ===== Divinity ===== |
| - | ===== Anomalies ===== | + | Simply put - once you can grant divine spell use to another being, you are considered to be a deity of some sort - and that ability comes from having absorbed enough Shards |
| - | + | ||
| - | **The World Tree** or the Tree of Life. Some say that its roots in the Elemental plane, its trunk is part of the Ethereal | + | |
| - | **The Well** is also known as the Well of Knowledge, The Well of Wisdom and the World Well. It a Demi-plane located within | + | Most of the time, this isn't important |
| - | **Planar Portals** – (do we want to call them that?) are naturally occurring wormholes between the planes. | + | Most deities can select the spells |
| - | ===== Shards | + | Note, however, that not all gods are created equal. |
| - | **Shards** – The Shards of Divinity. When the Old Gods were destroyed their being, their divinity, was scattered far and wide – although most of it found its way back to the astral. Some was hoovered up by the new gods, some was absorbed by the godlings and demigods who survived the wars. But most still lies scattered, or bound up in Divine Artefacts, ready to be absorbed by whoever is capable. Gods, devils and demons are particularly interested - but mortals can become Mythic IF they absorb enough shards. | + | ==== Deification ==== |
| - | **Motes** – The essence of magic. Most concentrated in the Ethereal Plane, Motes of Magic drives spells and magical effects. Some beings - Gods, Demons, Magic Beasts, Sorcerers, Bards, etc – have an innate ability to harness Motes and cast spells or create magical effects, without assistance. Others – Wizards, Magi and other arcane casters | ||
| - | + | More interesting, perhaps, is the question of how mortals become deities - at the moment I am aware of a number of ways. | |
| - | + | ||
| - | ===== Divinity ===== | + | |
| - | + | ||
| - | Simply put - once you can grant divine spell use to another being, you are a deity of some sort - and that ability comes from having absorbed enough Shards of Divinity. It doesn' | + | |
| - | + | ||
| - | Most of the time, this isn't important as characters don't really come into contact with an actual deity :) Even so, the powers of deities are defined within their source rules - a D&D deity follows the D&D rules, a PF deity follows the PF rules, etc. Somewhere in the rules it specifies "They can grant //these// spells and domains" | + | |
| - | + | ||
| - | Most deities can select spells that are available to different priests. | + | |
| - | + | ||
| - | More interesting, | + | |
| * **Gift of the Gods** - there are all sorts of stories where a mortal (or some other creature) has been raised to a deity by another god. For Example, '// | * **Gift of the Gods** - there are all sorts of stories where a mortal (or some other creature) has been raised to a deity by another god. For Example, '// | ||
| * **Inheritance** - sometimes a god dies and passes their divinity and/or portfolio to another, for example Midnight became Mystara, in the 3.5 universe. However, it might be that a deity is killed in a fight, and the portfolio is ' | * **Inheritance** - sometimes a god dies and passes their divinity and/or portfolio to another, for example Midnight became Mystara, in the 3.5 universe. However, it might be that a deity is killed in a fight, and the portfolio is ' | ||
| * **The Starstone** - Pathfinder has the Starstone as a shortcut to deity. | * **The Starstone** - Pathfinder has the Starstone as a shortcut to deity. | ||
| - | * **Mythic Deeds** - as PF Mythic characters progress, they can gain mythic levels by becoming involved in events of cosmic / mythological importance. | + | * **Mythic Deeds** - as PF Mythic characters progress, they can gain mythic levels by becoming involved in events of cosmic / mythological importance. |
| - | ++++ Sources| | + | ++++ Notes and Sources| |
| The Mythology contains elements from a number of creation myths (Korean, Serer(Senegal), | The Mythology contains elements from a number of creation myths (Korean, Serer(Senegal), | ||
| - | The first three generations of deity are' | + | Some deitie |
| + | |||
| + | Core D&D/PF deities follow the rules in their own game system. | ||
| ++++ | ++++ | ||
consolidated/religion/cosmology.1745400422.txt.gz · Last modified: by johnb
