consolidated:religion:cosmology
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| consolidated:religion:cosmology [2025/05/04 07:45] – [Anomalies] johnb | consolidated:religion:cosmology [2025/08/01 08:55] (current) – [Deification] johnb | ||
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| This is a functional, DM level, view of the cosmic structure that allows me to ' | This is a functional, DM level, view of the cosmic structure that allows me to ' | ||
| - | ===== Cosmic Structure ===== | ||
| - | |||
| - | There are four great planes of existence – | ||
| - | * The Astral Plane – Home of immortals and the source of Shards | ||
| - | * The Material Plane - where the game is set, home to mortals. | ||
| - | * The Elemental Plane - Home of the living elements. Fire, Water, Air and Earth. | ||
| - | * The Ethereal Plane – A shadowy glue that sticks everything together, that is known as the World Tree | ||
| - | |||
| - | The great planes are all infinite. That means (for example) that each of the gods can create their own infinite plane within the astral plane - and it still remains one thing. The same works on the Elemental Plane to allow infinite pockets of each of the elements (or demi-elements) to exist. (Infinity is both weird and wonderful) | ||
| - | |||
| - | Demi-Planes are not infinite, but can be so large that they appear to be. A deity’s home demi-plane will grow daily - think of Greater Create Demi-plane cast at god-level with a Permanency on it – literally at the god’s will. Elemental Demi-planes work in pretty much the same way. However, if it feels better to you, call them planes and make them infinite. | ||
| - | |||
| - | ==== The Astral Plane ==== | ||
| - | |||
| - | **The Astral Plane** is also known as the ' | ||
| - | NOTE: Positive | ||
| - | |||
| - | ==== The Material Planes ==== | ||
| - | |||
| - | **The Material Plane** is where the mortals live. It allows the combination of elements, spirit and mana that makes up a man (or a dwarf, or a tree, or any other living thing). | ||
| - | |||
| - | ==== The Elemental Plane ==== | ||
| - | |||
| - | **The Elemental Plane** – is a roiling mass of raw element and elemental energy. | ||
| - | |||
| - | ==== The Ethereal Plane ==== | ||
| - | |||
| - | **The Ethereal Plane** separates the three great planes, but also binds them together like glue, Some sages say that the Astral, Material and Elemental planes are woven together like the threads in a cloth, and that the Ethereal fills the gaps between. | ||
| ===== Anomalies ===== | ===== Anomalies ===== | ||
| - | **The World Tree** or the Tree of Life. Some say that its roots in the Elemental plane, its trunk is part of the Ethereal | + | **The World Tree** or the Tree of Life. Some say that its roots in the Elemental plane, its trunk is part of the Ethereal and the branches reach into the Material and Astral planes. |
| - | **The Well** is also known as the Well of Knowledge, The Well of Wisdom and the World Well. It a Demi-plane located within the Ethereal plane among the roots of the world tree. Those that have ventured inside report that it is a plane of green hills and still lakes that is lit by fires floating in the sky, and that there are many gates here to the elemental plane. | + | **The Well** is also known as the Well of Knowledge, The Well of Wisdom and the World Well. It a Demi-plane located within the Ethereal plane among the roots of the world tree. Those that have ventured inside report that it is a plane of green hills and still lakes that is lit by fires floating in the sky, and that there are many gates here to the elemental plane. |
| **Planar Portals** – (do we want to call them that?) are naturally occurring wormholes between the planes. | **Planar Portals** – (do we want to call them that?) are naturally occurring wormholes between the planes. | ||
| - | **The Miasma** - The Miasma is a region close to the Prime Material, where both the Ethereal and Astral planes act differently to normal. Some describe them as ‘thicker’ others describe them as ‘more dense’, while another group describes them as ‘closely intermingled’. They all agree, however, that something is different, and most believe that The Miasma creates a sort of border plane around the Prime Material – although it isn’t consistent. It has many names and many aspects - some sages recognize it as a //Border Ethereal//, some as the //Plane of Shadows//, others call it the //Paths of the Dead//, and there are probably other names as well. However you see it, all three seem to co-exist in the same space at the same time, like some twisted, not quite right, version of both planes, which have, somehow, become intermingled and interlinked. | + | **The Miasma** - The Miasma is a region close to the Prime Material, where both the Ethereal and Astral planes act differently to normal. Some describe them as ‘thicker’ others describe them as ‘more dense’, while another group describes them as ‘closely intermingled’. They all agree, however, that something is different, and most believe that The Miasma creates a sort of border plane around the Prime Material – although it isn’t consistent. It has many names and many aspects - some sages recognize it as a //Border Ethereal//, some as the //Plane of Shadows//, others call it the //Paths of the Dead//, and all of those functions overlap all overlap. However you see it, Astral, Etheral and Prime planes |
| ===== Shards and Motes ===== | ===== Shards and Motes ===== | ||
| - | **Shards** – The Shards of Divinity. When the Old Gods were destroyed their being, their divinity, was scattered far and wide – although most of it found its way back to the astral. Some was hoovered up by the new gods, some was absorbed by the godlings and demigods who survived the wars. But most still lies scattered, or bound up in Divine Artefacts, ready to be absorbed by whoever is capable. Gods, devils and demons are particularly interested - but mortals can become Mythic IF they absorb enough shards. | + | **Shards** – The Shards of Divinity. When the Old Gods were destroyed their being, |
| - | **Motes** – The essence of magic. | + | **Motes** – The essence of magic. |
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| ===== Divinity ===== | ===== Divinity ===== | ||
| - | Simply put - once you can grant divine spell use to another being, you are a deity of some sort - and that ability comes from having absorbed enough Shards of Divinity. It doesn' | + | Simply put - once you can grant divine spell use to another being, you are considered to be a deity of some sort - and that ability comes from having absorbed enough Shards of Divinity. It doesn' |
| - | Most of the time, this isn't important as characters don't really come into contact with an actual deity :) Even so, the powers of deities are defined within their source rules - a D&D deity follows the D&D rules, a PF deity follows the PF rules, etc. Somewhere in the rules it specifies "They can grant //these// spells and domains" | + | Most of the time, this isn't important as characters don't really come into contact with an actual deity :) Even so, the powers of deities are defined within their source rules - a D&D deity follows the D&D rules, a PF deity follows the PF rules, etc. Somewhere in the rules it specifies "They can grant //these// spells and domains" |
| - | Most deities can select spells that are available to different priests. | + | Most deities can select |
| - | More interesting, | + | Note, however, that not all gods are created equal. |
| + | |||
| + | ==== Deification ==== | ||
| + | |||
| + | |||
| + | More interesting, perhaps, is the question of how mortals become deities - at the moment I am aware of a number of ways. | ||
| * **Gift of the Gods** - there are all sorts of stories where a mortal (or some other creature) has been raised to a deity by another god. For Example, '// | * **Gift of the Gods** - there are all sorts of stories where a mortal (or some other creature) has been raised to a deity by another god. For Example, '// | ||
| * **Inheritance** - sometimes a god dies and passes their divinity and/or portfolio to another, for example Midnight became Mystara, in the 3.5 universe. However, it might be that a deity is killed in a fight, and the portfolio is ' | * **Inheritance** - sometimes a god dies and passes their divinity and/or portfolio to another, for example Midnight became Mystara, in the 3.5 universe. However, it might be that a deity is killed in a fight, and the portfolio is ' | ||
| * **The Starstone** - Pathfinder has the Starstone as a shortcut to deity. | * **The Starstone** - Pathfinder has the Starstone as a shortcut to deity. | ||
| - | * **Mythic Deeds** - as PF Mythic characters progress, they can gain mythic levels by becoming involved in events of cosmic / mythological importance. | + | * **Mythic Deeds** - as PF Mythic characters progress, they can gain mythic levels by becoming involved in events of cosmic / mythological importance. |
| - | ++++ Sources| | + | ++++ Notes and Sources| |
| The Mythology contains elements from a number of creation myths (Korean, Serer(Senegal), | The Mythology contains elements from a number of creation myths (Korean, Serer(Senegal), | ||
| - | The first three generations of deity are' | + | Some deitie |
| + | |||
| + | Core D&D/PF deities follow the rules in their own game system. | ||
| ++++ | ++++ | ||
consolidated/religion/cosmology.1746337534.txt.gz · Last modified: by johnb
