consolidated:religion:homebrewdeities:shan
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consolidated:religion:homebrewdeities:shan [2023/09/02 22:35] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:religion:homebrewdeities:shan [2023/12/13 00:49] (current) – [Shan] johnb | ||
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+ | ====== Shan ====== | ||
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+ | __Weather Spirit - Master of the Sea Winds (CN) (M)__ | ||
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+ | Shan has the power to grant spells to his followers, although (technically, | ||
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+ | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.** | ||
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+ | ===== Background ===== | ||
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+ | Shan is the spirit of the sea winds, a Kami who has grown since he came to the Hann region. | ||
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+ | ===== Church ===== | ||
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+ | {{ : | ||
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+ | He is normally represented as a gull. | ||
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+ | ==== Priests ==== | ||
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+ | Priests are very few and far between, with most found aboard ships or fishing boats. They tend to be low level, adept/ | ||
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+ | ==== Temples and Shrines ==== | ||
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+ | Shan doesn' | ||
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+ | ===== Powers ===== | ||
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+ | Shan is a ++quasi-deity|(a Pathfinder mythic character)++ who can grant access to two domains, but can only grant spells up to Fifth Level, drawn from the Adept Spell list – higher level spell slots may be filled with lower level spells. | ||
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+ | ==== Weather Domain (Storms) ==== | ||
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+ | With power over storm and sky, you can call down the wrath of the gods upon the world below. | ||
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+ | * **Storm Burst (Sp)** - As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
+ | * **Gale Aura (Su):** At 6th level, as a standard action, you can create a 30-foot aura of gale-like winds that slows the progress of enemies. Creatures in the aura cannot take a 5-foot step. Enemies in the aura treat each square that brings them closer to you as difficult terrain. They can move normally in any other direction. You can use this ability for a number of rounds per day equal to your cleric level. The rounds do not need to be consecutive. | ||
+ | * **Domain Spells:** 1st—obscuring mist, 2nd—fog cloud, 3rd—call lightning, 4th—sleet storm, 5th—call lightning storm. | ||
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+ | ==== Air Domain (Wind) ==== | ||
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+ | You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. | ||
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+ | * **Wind Blast (Su):** As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
+ | * **Electricity Resistance (Ex):** At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | ||
+ | * **Domain Spells:** 1st—whispering wind, 2nd—wind wall, 3rd—gaseous form, 4th—air walk, 5th—control winds. | ||
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+ | ==== Spell List ==== | ||
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+ | Priests of Shan may choose their spells from the following list: | ||
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+ | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
+ | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, | ||
+ | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
+ | * **3rd Level**: animate dead, bestow curse, blood rage, | ||
+ | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | ||
+ | * **5th Level**: baleful polymorph, break enchantment, | ||
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