consolidated:religion:homebrewdeities:way
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consolidated:religion:homebrewdeities:way [2023/09/02 22:35] – removed - external edit (Unknown date) 127.0.0.1 | consolidated:religion:homebrewdeities:way [2024/05/17 01:11] (current) – [Temples and Shrines] johnb | ||
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+ | ====== Way ====== | ||
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+ | __Quasi-Deity - Patron of Travellers (TN) (F)__ | ||
+ | |||
+ | Wei Xing, to give her proper name, has the power to grant spells to her followers, although (technically, | ||
+ | |||
+ | **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.** | ||
+ | |||
+ | ===== Background ===== | ||
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+ | Wei Xing originated somewhere in the East, a long time ago, and has been travelling ever since. | ||
+ | Not only that, her story changes from location to location, and even from priest to priest - however, the core of the story is always the same. | ||
+ | Some will tell you that she was originally a half-elf, others that she was a half-orc, a few others hints as a different mixed heritage - but the one thing they are sure of, is that she is half-human. For Way, the destination wasn't important, but the journey was - and she travelled for all of her life. It didn't matter whether it was on land or sea, in the mountains, deserts or plains - Way travelled. She even travelled across the planes and visited with gods and demons alike. Most of her stories describe her ability to talk her way out of trouble, a few describe combat and spell use, but the majority concentrate on her negotiating skills. Many of the stories, however, tell of her ‘liberating’ minor ‘souvenirs’ which were later left with another, needier, host. These were her first steps on the path to divinity. | ||
+ | |||
+ | There are a number of different stories about her immortality. | ||
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+ | {{ : | ||
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+ | |||
+ | ===== Church ===== | ||
+ | |||
+ | The Church of Way is a very small-scale operation. | ||
+ | |||
+ | ==== Priests ==== | ||
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+ | Priests believe that they do Way’s service by helping others to travel. | ||
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+ | * **Travelling Priests** - Some priests travel, and search for their own destiny as they help others find theirs. They might serve aboard ship, travel with a trade caravan or circus - or act as scouts, pathfinders or wilderness guides. | ||
+ | * **Static Priests** - Some priests don’t travel themselves, but actively work to make travel easy for other people. | ||
+ | * **Benefactors** – While these no-longer travel themselves, nor work in a Way House - they still do their best to support other travellers. | ||
+ | |||
+ | Most priests, if they have a spells casting class, are multiclassed, | ||
+ | |||
+ | ==== Temples and Shrines ==== | ||
+ | |||
+ | Way doesn’t have temples in the traditional sense of the word, although she does have way Houses and Bothies dedicated to her faith. | ||
+ | Way Houses provide cheap, short term, accommodation for travellers. | ||
+ | |||
+ | * **The smallest Way Houses** might be run by a couple of staff, and just have a common room with a small kitchen, and a basic room for the staff.. For a small fee, travellers get a simple meal and a spot on the common room floor, where they can sleep. | ||
+ | * **Most Way Houses** are a bit larger than that and have a hostel like bunk room, where travellers can book a bunk for the night – although spots on the common room floor are still available. | ||
+ | * **The largest Way Houses** also serve as a hostel for travellers fallen on hard times. | ||
+ | * **Bothies** are small huts, that bear the symbol of the goddess, set alongside roads, paths and trails. | ||
+ | |||
+ | ===== Powers ===== | ||
+ | |||
+ | Way is a ++quasi-deity|a Pathfinder mythic character++ and she can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – higher level spells may be filled with lower level spells. | ||
+ | |||
+ | ==== Travel Domain ==== | ||
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+ | You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. | ||
+ | |||
+ | * **Agile Feet (Su)**: As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
+ | * **Dimensional Hop (Sp**): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. | ||
+ | * **Domain Spells**: 1st—longstrider, | ||
+ | |||
+ | ==== Protection Domain ==== | ||
+ | |||
+ | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. | ||
+ | |||
+ | * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
+ | * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, | ||
+ | * **Domain Spells**: 1st—sanctuary, | ||
+ | |||
+ | ==== Spell List ==== | ||
+ | |||
+ | Priests of Way may choose their spells from the following list: | ||
+ | |||
+ | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
+ | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, | ||
+ | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
+ | * **3rd Level**: animate dead, bestow curse, blood rage, | ||
+ | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | ||
+ | * **5th Level**: baleful polymorph, break enchantment, | ||
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