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consolidated:religion:homebrewdeities:way

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consolidated:religion:homebrewdeities:way [2023/11/19 10:12] – [Temples and Shrines] johnbconsolidated:religion:homebrewdeities:way [2024/05/17 01:11] (current) – [Temples and Shrines] johnb
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 ====== Way ====== ====== Way ======
  
-Wei Xing, to give her proper name, has the power to grant spells to her followers, although (technically, according to the Pathfinder rules) she is a Mythic Character, rather than a true deity.   She is a patron of travellers, and her priests teach that the journey is more important than the destination.  Her followers tend to be caravan guards, teamsters, sailors, and others who travel for a living.  Her priests are, generally, drawn from those followers who multi-class a few divine levels with their previous class.+__Quasi-Deity - Patron of Travellers (TN) (F)__  
 + 
 +Wei Xing, to give her proper name, has the power to grant spells to her followers, although (technically, according to the Pathfinder rules) she is a Mythic Character, rather than a true deity.   She is a patron of travellers, and her priests teach that the journey is more important than the destination.  Her followers tend to be caravan guards, teamsters, sailors, and others who travel for a living.  Her priests are, generally, drawn from followers who multi-class a few divine levels with their previous class.
  
 **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.** **However, make sure that you read the Powers section at the bottom of the page, if you ever consider Way as a deity for a Player Character.**
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   * **Travelling Priests** - Some priests travel, and search for their own destiny as they help others find theirs. They might serve aboard ship, travel with a trade caravan or circus - or act as scouts, pathfinders or wilderness guides.    Some are very skilled employees – Navigators, Caravan Leaders or perhaps a major act in travelling show.  However, less skilled employees become priests of Way as well, often serving their ‘apprenticeship’  while they are  ‘on  the road’, they might be a ship’s cook, a teamster, a roustabout, a common sailor, or hold any other job that requires regular, and semi-continuous, travel.   * **Travelling Priests** - Some priests travel, and search for their own destiny as they help others find theirs. They might serve aboard ship, travel with a trade caravan or circus - or act as scouts, pathfinders or wilderness guides.    Some are very skilled employees – Navigators, Caravan Leaders or perhaps a major act in travelling show.  However, less skilled employees become priests of Way as well, often serving their ‘apprenticeship’  while they are  ‘on  the road’, they might be a ship’s cook, a teamster, a roustabout, a common sailor, or hold any other job that requires regular, and semi-continuous, travel.
-  * **Static Priests** -  Some priests don’t travel themselves, but actively work to make travel easy for other people.  These priests run ‘Way Houses’, on behalf of their goddess, which provide safe lodgings for travellers. Most of these have learned their trade as travelling Priests but, for some reason, can’t travel anymore.  Many are older and retired, some had an injury or an illness - a few just need a break and intend to get back on the road again soon.  Very few have any money or resources to their name.+  * **Static Priests** -  Some priests don’t travel themselves, but actively work to make travel easy for other people.  These priests run ‘Way Houses’, on behalf of their goddess, to provide safe lodgings for travellers. Most of these have learned their trade as travelling Priests but, for some reason, can’t travel anymore.  Many are older and retired, some had an injury or an illness - a few just need a break and intend to get back on the road again soon.  Very few have any money or resources to their name.
   * **Benefactors** – While these no-longer travel themselves, nor work in a Way House -  they still do their best to support other travellers.  Most benefactors cannot cast Divine Spells -  but they still espouse Way’s Philosophy.  They provide the funds to build Way Houses and Bothies around the land and occasionally helping with their financial upkeep.  Most of these, are people who made money while they were on the road – often a lot of money.  Ships Captains, Circus Ringmasters, Travelling Merchants, etc -  they might not travel any more, nor live in the Way House, but they remember their roots and continue to support the faith, by funding new way houses, and helping out (financially)  in times of need.   * **Benefactors** – While these no-longer travel themselves, nor work in a Way House -  they still do their best to support other travellers.  Most benefactors cannot cast Divine Spells -  but they still espouse Way’s Philosophy.  They provide the funds to build Way Houses and Bothies around the land and occasionally helping with their financial upkeep.  Most of these, are people who made money while they were on the road – often a lot of money.  Ships Captains, Circus Ringmasters, Travelling Merchants, etc -  they might not travel any more, nor live in the Way House, but they remember their roots and continue to support the faith, by funding new way houses, and helping out (financially)  in times of need.
  
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   * **The smallest Way Houses** might be run by a couple of staff, and just have a common room with a small kitchen, and a basic room for the staff.. For a small fee, travellers get a simple meal and a spot on the common room floor, where they can sleep.  ++Campaign Rules| (This is the equivalent to a Great Shrine)++.   * **The smallest Way Houses** might be run by a couple of staff, and just have a common room with a small kitchen, and a basic room for the staff.. For a small fee, travellers get a simple meal and a spot on the common room floor, where they can sleep.  ++Campaign Rules| (This is the equivalent to a Great Shrine)++.
-  * **Most Way Houses** are a bit larger than that and have a hostel like bunk room, where travellers can book a bunk for the night – although spots on the common room floor are still available.  They are, perhaps, run by four or five staff, and might even include stabling for a couple of horses. ++Campaign Rules| (This is the equivalent to a Holy House)++ +  * **Most Way Houses** are a bit larger than that and have a hostel like bunk room, where travellers can book a bunk for the night – although spots on the common room floor are still available.  They are run, perhaps, by four or five staff, and might even include stabling for a couple of horses. ++Campaign Rules| (This is the equivalent to a Holy House)++ 
-  * **The largest Way Houses** also serve as a hostel for travellers fallen on hard times.  They have an extra bunk room for these destitute travellers, and help them find work, and get them back on their feet again  (Think Seaman'sMission, Etc).   These are most often found in large towns or cities. ++Campaign Rules| (This is the equivalent to a Friary)+++  * **The largest Way Houses** also serve as a hostel for travellers fallen on hard times.  They have an extra bunk room for these destitute travellers, and help them find work, and get them back on their feet again  (think Seaman's Mission, Etc).   These are most often found in large towns or cities. ++Campaign Rules| (This is the equivalent to a Friary)++
   * **Bothies** are small huts, that bear the symbol of the goddess, set alongside roads, paths and trails.  There is nothing there, apart from a small fireplace.  Travellers are expected to bring all their own bedding and food, collect firewood, tidy up after themselves and leave the site in good order.  It protects from the worst of the weather and wild animals – and  provides a more peaceful night for the traveller.++Campaign Rules| (This is the equivalent to a Shrine)++   * **Bothies** are small huts, that bear the symbol of the goddess, set alongside roads, paths and trails.  There is nothing there, apart from a small fireplace.  Travellers are expected to bring all their own bedding and food, collect firewood, tidy up after themselves and leave the site in good order.  It protects from the worst of the weather and wild animals – and  provides a more peaceful night for the traveller.++Campaign Rules| (This is the equivalent to a Shrine)++
  
consolidated/religion/homebrewdeities/way.1700385134.txt.gz · Last modified: 2023/11/19 10:12 by johnb