consolidated:religion:homebrewdeities:yarma
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consolidated:religion:homebrewdeities:yarma [2023/11/19 08:25] – [Church] johnb | consolidated:religion:homebrewdeities:yarma [2023/12/13 00:47] (current) – [Yarma] johnb | ||
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====== Yarma ====== | ====== Yarma ====== | ||
- | + | __Quasi-deity, patron of Guards and Soldiers (LN) (M)__ | |
- | Yarma, Quasi-deity, patron of Guards and Soldiers (LN) (M) | + | |
Yarma has the power to grant spells to his followers, although (technically, | Yarma has the power to grant spells to his followers, although (technically, | ||
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==== Priests ==== | ==== Priests ==== | ||
- | The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before their ship is attacked. | + | The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before their ship is attacked. |
==== Shrines ==== | ==== Shrines ==== | ||
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* **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos. | * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos. | ||
- | ==== Protection | + | ==== Ancestors Sub-Domain ==== |
+ | |||
+ | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. | ||
+ | |||
+ | * **Gentle Rest (Sp):** Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
+ | * **Speak With Dead (Su):** At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead. The dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your cleric level. | ||
+ | * **Domain Spells:** 1st—deathwatch, | ||
- | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. | ||
- | * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. | ||
- | * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, | ||
- | * **Domain Spells**: 1st—sanctuary, | ||
==== Spell List ==== | ==== Spell List ==== | ||
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* **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor. | ||
- | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, | + | * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, |
* **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, | ||
- | * **3rd Level**: animate dead, bestow curse, blood rage, | + | * **3rd Level**: animate dead, bestow curse, blood rage, |
* **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, | ||
* **5th Level**: baleful polymorph, break enchantment, | * **5th Level**: baleful polymorph, break enchantment, | ||
consolidated/religion/homebrewdeities/yarma.1700378702.txt.gz · Last modified: 2023/11/19 08:25 by johnb