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consolidated:religion:homebrewdeities:yarma

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consolidated:religion:homebrewdeities:yarma [2023/11/19 08:30] – [Ancestors Sub-Domain] johnbconsolidated:religion:homebrewdeities:yarma [2023/12/13 00:47] (current) – [Yarma] johnb
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 ====== Yarma ====== ====== Yarma ======
  
- +__Quasi-deity, patron of Guards and Soldiers (LN) (M)__ 
-Yarma, Quasi-deity, patron of Guards and Soldiers (LN) (M) +
  
 Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, guards and warriors, and his priests teach that that combats should be honourable and remembered. Most importantly, remember those who have fallen in the conflict and the effect itt has on their families and communities. Fight when you have to, defend your people and property, but don't take pleasure from killing or maiming your opponents and take surrender, when it is offered honestly. His priests are, generally, drawn from those followers who multi-class a few divine levels with their previous class.  Yarma has the power to grant spells to his followers, although (technically, according to the Pathfinder rules) he is a Mythic Character, rather than a true deity. He is a patron of remembrance, guards and warriors, and his priests teach that that combats should be honourable and remembered. Most importantly, remember those who have fallen in the conflict and the effect itt has on their families and communities. Fight when you have to, defend your people and property, but don't take pleasure from killing or maiming your opponents and take surrender, when it is offered honestly. His priests are, generally, drawn from those followers who multi-class a few divine levels with their previous class. 
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 ==== Priests ==== ==== Priests ====
  
-The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before their ship is attacked.  However, there are higher level priests to serve his few shrines, while there are also a few adventuring priests, who dedicate their lives to protective duties.+The vast majority of Priests are marines, who have a single level of a divine class (often Adept) who are capable of leading a brief prayer just before their ship is attacked.  However, there are higher level priests to serve his few shrines, while there are also a few adventuring priests, who dedicate their lives to protective duties.  Yarma's Priests also have access to two new spells:  Summon Psycopomp (L1) & Hero's Grave (L3) - both of which can be found [[pathfinder:spells:start|here]].  These are not bonus, or domain spells, but must be learned in the same way as any other spell.
  
 ==== Shrines ==== ==== Shrines ====
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   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.
-  * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, obscuring mist, preserve, protection from chaos, protection from evil, protection from good, protection from law, scarify, shield the banner, sleep.+  * **1st Level**: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, face of the devourer, obscuring mist, preserve, protection from chaos, protection from evil, protection from good, protection from law, scarify, shield the banner, sleep, [[http://rp.baileymail.net/doku.php?id=pathfinder:spells:start|Summon Psychopomp]].
   * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, invisibility, mirror image, resist energy, rumbling fury, scorching ray, see invisibility, tremor blast, web.   * **2nd Level**: aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, enemy’s heart, inner focus, invisibility, mirror image, resist energy, rumbling fury, scorching ray, see invisibility, tremor blast, web.
-  * **3rd Level**: animate dead, bestow curse, blood rage, contagion, continual flame, cure serious wounds, daylight, deeper darkness, lightning bolt, neutralize poison, remove curse, remove disease, tongues.+  * **3rd Level**: animate dead, bestow curse, blood rage, contagion, continual flame, cure serious wounds, daylight, deeper darkness, [[http://rp.baileymail.net/doku.php?id=pathfinder:spells:start|Heroes Grave]], lightning bolt, neutralize poison, remove curse, remove disease, tongues.
   * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, stoneskin, wall of fire.   * **4th Level**: cure critical wounds, minor creation, polymorph, restoration, stoneskin, wall of fire.
   * **5th Level**: baleful polymorph, break enchantment, commune, heal, major creation, raise dead, true seeing, wall of stone.   * **5th Level**: baleful polymorph, break enchantment, commune, heal, major creation, raise dead, true seeing, wall of stone.
  
  
consolidated/religion/homebrewdeities/yarma.1700379037.txt.gz · Last modified: 2023/11/19 08:30 by johnb