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consolidated:religion:homebrewpantheons:royalancestors

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consolidated:religion:homebrewpantheons:royalancestors [2025/07/15 07:23] – [Church] johnbconsolidated:religion:homebrewpantheons:royalancestors [2025/07/15 08:02] (current) – [Church] johnb
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 ===== Church ===== ===== Church =====
  
-The Royal Ancestors have a very informal church, with no major temples and just a few small shrines. Every member of the family is encouraged to study for the priesthood, as acceptance confirms their position in the family and reinforces the message of family loyalty and advancement.+{{:consolidated:religion:homebrewpantheons:houseofshay.png?100  |}}The Royal Ancestors have a very informal church, with no major temples and just a few small shrines. Every member of the family is encouraged to study for the priesthood, as acceptance confirms their position in the family and reinforces the message of family loyalty and advancement.  To qualify as a potential heir to the throne, a character must be a priest of The Royal Ancestors and a Dragon Blood Sorcerer.
  
 ==== Priests ==== ==== Priests ====
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 ==== Shrines ==== ==== Shrines ====
  
-Shrines are rarely more than a monumentprobably statue of a man armed with shield and spear, dedicated to those who have died in battle. +Shrines are personaland can be as little as single candle along with the Shay dragon symbol.
 ===== Powers ===== ===== Powers =====
  
-Yarma is a ++quasi-deity|a Pathfinder mythic character++  who can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – any slots for higher level spells may be filled with lower level spells.  Nor does Yarma allow adepts to take a Familiar at Level 2 -  Instead, he grants them access to his domains. +The Royal Ancestors ares a ++quasi-deity|a Pathfinder mythic character++  who can grant access to two domains, and can only grant spells up to Fifth Level, drawn from the Adept Spell list – any slots for higher level spells may be filled with lower level spells.  Nor do the ancestors allow adepts to take a Familiar at Level 2 -  Instead, they are granted access to their domains.
- +
-==== Law Domain ====+
  
-You are a protector, who believes in the rule of law and the benefits of an ordered and safe society.+==== Protection Domain ====
  
-  * **Touch of Law** (Sp): You can touch a willing creature as a standard actioninfusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. +Your faith is your greatest source of protection, and you can use that faith to defend othersIn addition, you receive +resistance bonus on saving throwsThis bonus increases by 1 for every levels you possess.
-  * **Staff of Order** (Su): At 8th level, you can give weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric levelYou can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. +
-  * **Domain Spells**: 1st—protection from chaos, 2nd—align weapon (law only), 3rd—magic circle against chaos, 4th—order’s wrath, 5th—dispel chaos.+
  
 +  * **Resistant Touch (Sp)**: As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
 +  * **Aura of Protection (Su)**: At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
 +  * **Domain Spells**: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance. 
 ==== Ancestors Sub-Domain ==== ==== Ancestors Sub-Domain ====
  
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 ==== Spell List ==== ==== Spell List ====
  
-Priests of Yarma may choose their spells from the following list:+Priests may choose their spells from the following list:
  
   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.   * **0th Level**: create water, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, stabilize, touch of fatigue, vigor.
consolidated/religion/homebrewpantheons/royalancestors.1752557018.txt.gz · Last modified: by johnb