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consolidated:sakar:start [2025/05/10 08:39] – [Everyday Life] johnbconsolidated:sakar:start [2025/05/10 09:24] (current) – [Sakar] johnb
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 //"Sakhar consists of small city states and semi nomadic tribes, drawn together by ‘enlightenment’.  People who follow the ‘lore’ are enlightened, and you must treat them with respect.  Leaving the Enlightened Faith is breaking the Lore, and Lore breakers may well be executed.  Philosophically, it means that enlightened cities and individuals treat each other with respect but the non-enlightened are fair game  …"//  //"Sakhar consists of small city states and semi nomadic tribes, drawn together by ‘enlightenment’.  People who follow the ‘lore’ are enlightened, and you must treat them with respect.  Leaving the Enlightened Faith is breaking the Lore, and Lore breakers may well be executed.  Philosophically, it means that enlightened cities and individuals treat each other with respect but the non-enlightened are fair game  …"// 
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 +Once there was a Caliph, but since defeat by the Hann Empire during the Far Coast Expansion, no new Caliph has been ratified by the Temple of the Enlightened Gods.  However, ratification will happen at some point, so the command to obey The Caliph remains as part of The Lore.  The nearest thing to an overall ruler is the Mamluka Sultan, who acts as the national guardian of the Lore.
  
  
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 There are five distinct cultural groups: There are five distinct cultural groups:
   * Cities - Farming and Industry dominate city life, under the watchful eyes of the Amir (ruler) and the [[CityGodsPyramid|City God's Pyramid]].  Cities are mainly coastal, and often located at a river mouth, or in a delta, where fresh water can be collected / diverted to irrigate crops.   * Cities - Farming and Industry dominate city life, under the watchful eyes of the Amir (ruler) and the [[CityGodsPyramid|City God's Pyramid]].  Cities are mainly coastal, and often located at a river mouth, or in a delta, where fresh water can be collected / diverted to irrigate crops.
-  * Tribes -  Bad Land Nomads who live a semi-nomadic existence raising herd animals and travelling between Oases.  They  are proud, enlightened and self-sufficient.  +  * Tribes -  Bad Land Nomads who live a semi-nomadic existence raising herd animals and travelling between Oases.  They are proud, enlightened and self-sufficient - each tribe is led by a Sheik.  
-  * [[The Mamluka|Mamluks]] - Slave warriors who maintain Law, Order and Enlightenment.+  * [[The Mamluka|Mamluks]] - Slave warriors who maintain Law, Order and Enlightenment. Local Chapters are led by Aghas.
   * Pirates - based in the coastal cities, they are tolerated, so long as they aren't caught in any 'Forbidden Acts' Enlightened shipping is treated lightly -  non-enlightened ships can expect to be stripped of anything valuable, and (perhaps) senior members of the crew ransomed, while non-enlightened crew can be enslaved.   * Pirates - based in the coastal cities, they are tolerated, so long as they aren't caught in any 'Forbidden Acts' Enlightened shipping is treated lightly -  non-enlightened ships can expect to be stripped of anything valuable, and (perhaps) senior members of the crew ransomed, while non-enlightened crew can be enslaved.
   * Outcasts -  Bands of Bandits, robbers, thieves and, perhaps, murders - who have somehow escaped enlightened justice - and are shunned by the rest of the poulation. They often found in the margins between the Bad Lands and the Mountains, but sometimes found closer to the cities.      * Outcasts -  Bands of Bandits, robbers, thieves and, perhaps, murders - who have somehow escaped enlightened justice - and are shunned by the rest of the poulation. They often found in the margins between the Bad Lands and the Mountains, but sometimes found closer to the cities.   
consolidated/sakar/start.1746859153.txt.gz · Last modified: by johnb