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consolidated:westtelida:start [2025/08/18 15:24] – [The Unaligned States] johnbconsolidated:westtelida:start [2026/03/10 09:21] (current) – ↷ Links adapted because of a move operation johnb
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 ====== West Telida ====== ====== West Telida ======
  
-West Telida is dominated by [[..:hann_empire:tannery|The Tannery League]]  and [[..:hann_empire:tusk|Tusk]] although there are plenty of smaller independent statelets that surround them.  Some are already developed as springboard areas for adventures, others are partly written, some have not been explored at all.+West Telida is dominated by [[..:hann_empire:regions:tannery|The Tannery League]]  and [[..:hann_empire:regions:tusk|Tusk]] although there are plenty of smaller independent statelets that surround them.  Some are already developed as springboard areas for adventures, others are partly written, some have not been explored at all.
  
 ===== The Unaligned States ===== ===== The Unaligned States =====
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 **Maven**, in the middle of the central swamp, home of the Sword Lords, is much too proud and chaotic to even consider the idea of joining the Tannery League of The Hann Empire.  Led by competing Aldori Houses, this large town is very definitely CN in outlook -  but with a few CE and CG families around.  A good place for basing dangerous town adventures, and trips into a swamp.  Outside of Maven's protected area, the swamp can be very dangerous.  **Maven**, in the middle of the central swamp, home of the Sword Lords, is much too proud and chaotic to even consider the idea of joining the Tannery League of The Hann Empire.  Led by competing Aldori Houses, this large town is very definitely CN in outlook -  but with a few CE and CG families around.  A good place for basing dangerous town adventures, and trips into a swamp.  Outside of Maven's protected area, the swamp can be very dangerous. 
  
-**The northern states** tend to look to Tusk for leadership.     +These northern states tend to look to Tusk for leadership, have good trade links with that city, and more detailed descriptions.   
-    * //The first three statelets have (will have) a lot of detail.// +
-    * [[.the_old_frontier:start|The Old Frontier]] - Already built as a springboard area. (//Part of an earlier world//) +
-    * [[Sunsmarch]] - Has a basic description but will get further development.  A smallerstructured Aldori statelet. (//Part of an earlier world//) +
-    * Old Keep -  Will a basic description followed further development. Dinasgate (at the end of the Berhof pass, hilly, bordering the mountains) Looks to Krote for leadership +
-    * //The following statelets have never been an active part of a game world, and are undefined - apart from the following descriptions.// +
-    * Achehold (NW corner – bordering the sea and the Holdren forest.  Higher than normal percentage of 1/2 elves) +
-    * Pretipark(North bordering the Holdren forest.  Higher than normal percentage of 1/2 elves) +
-    * Far March (North bordering the Holdren forest.  Higher than normal percentage of 1/2 elves)+
    
-**The southern states** tend to stick togetherbut decide their own policies.  None of these have ever been defined in detail. +    * **[[.the_old_frontier:start|The Old Frontier]]** - uses PCs from an earlier settingand the children of some others It is well-developed with three small townsvillages and a frontier linemarked by guard towers.  But it isn't well guarded or well-organised.  There are mountains, forestwetlands, a lake and scrubland to set your adventures. 
-    * Hawkmoor (Southhillybordering the mountains+    * **[[Sunsmarch]]** Has a core description.  It lists the town and villagesgives some details on people - and is based on an Aldori stronghold. It has mountains and wildernessand could be a good place to set adventures, if you want to be more 'relaxed' about the town they start from. 
-    * Baxey Tors (Southhillybordering the mountains) +    * **[[Old Keep]]** -  Has a core description.  It lists the towns and gives an overview of some villages and some details on people.  It is a populated 'green;' Druidic/Ranger holdingset in the lighter woodlands better the wilderness and deep forestand could be a good place to set adventures, if you want to be more 'relaxed' about the town they start from.
-    * Peningdon Moors (South Easthillybordering the mountains) +
-    * Rilltops (South Easthillybordering the mountains)+
  
-===== Others ===== +The following statelets have never been an active part of a game worldand are undefined - apart from the following descriptions.  While the base position  - Wilderness/Forest - is specifiednothing else has been written.  They would be good places to build your own small settlement to use as a base.  I would probably use Achehold if I wanted a larger settlement, and build a coastal town as the administrative centre.  The other have very limited trade opportunities and would struggle to grow
- +    * **Achehold** (NW corner – bordering the sea and the Holdren forest.  Higher than normal percentage of 1/2 elves) 
-There are other settlements that are not part of the leaguealthough they might, one day, be invited to join+    **Pretipark** (North bordering the Holdren forest Higher than normal percentage of 1/2 elves) 
-  * [[.the_old_frontier:start|The Old Frontier]] denotes a new area of development  and mightone day, become settled enough for inclusion.+    * **Far March** (North bordering the Holdren forest.  Higher than normal percentage of 1/2 elves) 
 +  
 +The southern states tend to stick togetherbut decide their own policies None of these have ever been defined in detail. 
 +    * **Hawkmoor** (South, hilly, bordering the mountains) 
 +    * **Baxey Tors** (South, hilly, bordering the mountains) 
 +    * **Peningdon Moors** - (South East, hilly, bordering the mountains) 
 +    * **Rilltops** (South East, hilly, bordering the mountains)
  
-  * There are other, undocumented, settlements out there as well.+There are other, undocumented, settlements out there as well.
  
consolidated/westtelida/start.1755530688.txt.gz · Last modified: by johnb