dwarves:start
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| dwarves:start [2025/05/22 07:44] – [List of mine-holds] johnb | dwarves:start [2025/05/28 05:31] (current) – removed johnb | ||
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| - | ====== Dwarves ====== | ||
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| - | While there are a few renegades, most Dwarves adhere to traditional community values. | ||
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| - | ===== Community Values ===== | ||
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| - | Dwarf society, in D& | ||
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| - | **Government** – In any Dwarf community there is a cohesive central government that encourages everyone to work together with the same sets of Dwarven ideals. | ||
| - | **Values** - Dwarf communities operate in ways that support all the members with facilities such as meeting places, wells, rubbish dumps, public baths, medical facilities, alms houses and schools. | ||
| - | **Behaviour** - Laws, regulations and community expectations are all very traditional, | ||
| - | ===== Culture ===== | ||
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| - | Dwarven settlements are not exactly the same everywhere you go but, there are some things that can be found in most dwarf settlements, | ||
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| - | ===== Dwarf Communities ===== | ||
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| - | Most Dwarves grow up and stay in the mine-hold of their birth, although some travel, and some choose to settle in ' | ||
| - | ==== Mine-Holds: ==== | ||
| - | Most Dwarves live in independent mine-holds, underground mining towns populated almost entirely by dwarves. | ||
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| - | [[consolidated: | ||
| - | ==== Ex-Pat Communities: | ||
| - | Most cities have dwarf communities, | ||
| - | ==== Isolated Dwarves: ==== | ||
| - | Some dwarves finish up living in very small communities, | ||
| - | ==== Outcast Dwarves: ==== | ||
| - | These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas. | ||
| - | Slag Child: Dwarves from dishonored families must append “-slag, | ||
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| - | ===== Darklands ===== | ||
| - | <color # | ||
| - | Trade routes through the darklands are dangerous, sparsely populated and not well travelled, they wind and twist along (mainly) natural caverns, that can be home to all sorts of hazards. | ||
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| - | ===== List of mine-holds ===== | ||
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| - | This may be incomplete. | ||
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| - | * **__These mine-holds are Followers of Moradin__** | ||
| - | * **Rockhome** - on the road between Sybarite and Jekleal, in the Far Coast States. | ||
| - | * **Deep Delve** - a Dwarf Mine-hold deep in the Rostil Mountains, North of The Strongholds. | ||
| - | * **Dersolbek** – set in the eastern mountains of Urgon. | ||
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| - | * **__These mine-holds are Followers of Torag__** | ||
| - | * **Baraduum** - a poor mine-hold close to Porters Bar, without a link to the underdark. | ||
| - | * **Belarum** - a small mine-hold in Holden, East Telida, without a link to the underdark. | ||
| - | * **Various** - most of the other mine-holds in The Tannery League | ||
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| - | * **__These mine-holds are Followers of Magrim__** | ||
| - | * **Melmond** - High up in the Telidan mountain range, Melmond sends shipments of ingots to The Tannery, via Berhof - a journey of several weeks through dangerous terrain. | ||
| - | * **Unknown** - the mine-hold at Paria, which hasn't yet been named ++I need to sort this out|(Paria features twice, one in Finaroka, once in Drai Shon :P )++ | ||
| - | * **Farfobik** - A small Mine-hold in Galina, close to the coast, without a link to the underdark. | ||
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dwarves/start.1747899885.txt.gz · Last modified: by johnb
