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families:family_history [2024/05/18 14:03] – [Kresk - Current] johnbfamilies:family_history [2024/11/01 08:11] (current) – [Kresk - Current] johnb
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 However, when we went to make our delivery and collect our reward, we were in for a surprise.  Apparently the 'magic stones' that we had carried all the way from Neverwinter were completely worthless and that we were something like the eighth delivery of the worthless stones to arrive.  It was all for nothing!  Disappointed, we agreed to take a message back to neverwinter, and  went to spend the night at an inn. However, when we went to make our delivery and collect our reward, we were in for a surprise.  Apparently the 'magic stones' that we had carried all the way from Neverwinter were completely worthless and that we were something like the eighth delivery of the worthless stones to arrive.  It was all for nothing!  Disappointed, we agreed to take a message back to neverwinter, and  went to spend the night at an inn.
  
-However, when we awoke we were in a strange inn, miles from Silverymoon, in aplace called VTilverton - with strange magical tattoes on our arms.  A couple  of consultations later, we discover that the tattos contain runes associated with The Fire Knives, Moander, Manshoon's Zhentarim, the Red Wizards of Thay and Tyranthraxus - as nasty a set of evil groups, deities and monsters as you could ever wish to see, and we are advised to seek advice from Elmister the Mage.    However, as we set off, The King arrives, starts to give a public speech - and the Tattoo runes activate -  compelling us to make an assassination attempt on the king.  We still aren't sure  whether the king is dead -  but we managed to get out of town before the gates were barred, and are currently on our way to see the great mage, himself.  Let's just hope that Terresina lasts longer than our other casters.+However, when we awoke we were in a strange inn, miles from Silverymoon, in a place called Tilverton - with strange magical tattoes on our arms.  A couple  of consultations later, we discover that the tattos contain runes associated with The Fire Knives, Moander, Manshoon's Zhentarim, the Red Wizards of Thay and Tyranthraxus - as nasty a set of evil groups, deities and monsters as you could ever wish to see, and we are advised to seek advice from Elmister the Mage.    However, as we set off, The King arrives, starts to give a public speech - and the Tattoo runes activate -  compelling us to make an assassination attempt on the king.  We still aren't sure  whether the king is dead -  but we managed to get out of town before the gates were barred, and are currently on our way to see the great mage, himself.  Let's just hope that Terresina lasts longer than our other casters.
  
  
  
families/family_history.1716033812.txt.gz · Last modified: by johnb