game_settings:stolen_land:brevoy:greatnorthroad
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| - | ====== The Great North Road ====== | ||
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| - | **Smallhurst: | ||
| - | A fortified village set on a low hill next to The Great North Road. The Local Lord (Thomas Rowle, Master of Smallhurst) lives in a Fortified Manor, supported by a village built inside a palisaded perimeter. | ||
| - | * //The Village Square// is little more than an empty space, but it is large enough to park a full trade caravan - two at a push. ++Note|(The Square is just empty space and does not count as a separate development under the campaign rules)++ | ||
| - | * //The Manor// is a compact building with decent apartments for Master Rowle, and bunk rooms for his armed retainers. | ||
| - | * //The Tenements// are all owned by Thomas, Master of Smallhurst and are rented out by one of his staff. | ||
| - | * //The Tavern// specializes in Game Stew, but also serves whatever ale or wine was available on the last caravan to pass through. | ||
| - | * //The Shop// sells all sorts of minor items, as well as providing a trading point for the skins and furs that hunters fetch in. | ||
| - | * // | ||
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| - | The walls and keep are well maintained, although the other buildings are all a bit rundown, dilapidated and could do with a coat of paint. | ||
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| - | ++Note|(Under the Campaign Rules this is not really a well-built settlement - but there is a fast turnover of residents, Hunters & Trappers come and go, caravans pass through, and the few local smallholders are accommodated inside the palisade. | ||
