game_settings:stolen_land:general:trade_routes
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| - | ====== Trade ====== | ||
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| - | ===== Overview ===== | ||
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| - | There are a number of Trade Routes that impact on this area. The map is large scale and does not show national borders particularly well, although the most significant countries and cities are marked. | ||
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| - | Clicking the map opens a larger version. | ||
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| - | ===== The Trade Routes ===== | ||
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| - | ==== The Sellen River (1) ==== | ||
| - | (Main Trade Route) stretches all the way from the Inner Sea to the Lake of Mists and Veils and enables trade over a thousand (or so) miles. | ||
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| - | ==== The East Sellen River (2) ==== | ||
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| - | ==== The Pitax River (3) ==== | ||
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| - | ==== The Rostland Road (4) ==== | ||
| - | (Local Trade Route) | ||
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| - | ==== The Great North Road (5) ==== | ||
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| - | ++++ Smallhurst: A typical settlement of the Great North Road | | ||
| - | A fortified Village set on a low hill next to The Great North Road. The Local Lord ( Thomas Rowle, Master of Smallhurst) lives in a well-fortified keep, that has a village built inside its palisaded bailey. | ||
| - | * //The Village Square// is large enough to park a full trade caravan - two at a push. | ||
| - | * //The Tenements// are all owned by Thomas, Master of Smallhurst and are rented out by one of his staff. | ||
| - | * //The Tavern// specialises in Game Stew, but also serves whatever ale or wine was available, for a good price, on a the last caravan to pass through. | ||
| - | * //The Shop// sells all sorts on minor items, as well as providing a trading point for the skins and furs that hunters fetch in. | ||
| - | * //The Chapel// is dedicated to Pharasma, and provide basic clerical services to the village, as well as reminding the villagers that they may get a better life next time the wheel turns. | ||
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| - | The walls and keep are well maintained, although the other buildings are all a bit rundown, dilapidated and could do with a coat of paint. | ||
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| - | ==== The Eastern Reach (6) ==== | ||
| - | (Local Trade Route) Combines overland and water-borne trade rout that links Orlovsky, Medveyed, Skywatch and the Lodkova to the wider world. | ||
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| - | ==== The New Routes (H) ==== | ||
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| - | Established by disruptive trade houses from Tusk and Midmarch to connect Restov with Mivon and the East Sellen trade route. | ||
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| - | ===== Trade Houses ===== | ||
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| - | ==== Brevoy ==== | ||
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| - | - **House Surtova** - A powerful Noble House who claim the throne of all Brevoy and dominate the trade route between New Stetven and the Lake of Mist and Veils. | ||
| - | - **House Lebeda** - Not only a Noble House with major land holdings and political clout, but they control much of the water-borne trade on Lake Reykal and they are the most significant trade house working the Trade Route south from New Stetven down towards the main River Sellen arterial route. | ||
| - | - **House Lodkova** - A Noble House with significant land holdings, they are significant traders working the North East of Brevoy. | ||
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| - | ** New Stetven** - Surtova and Lebeda both have quaysides in Newsteven, and are the city's largest trade houses. | ||
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| - | **Trade Houses of Restov** - Black Fir (owned by the mayor) is the dominant merchant house of Restov, and a significant player along the over-land route to New Stetven. | ||
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| - | **Trade Houses of Tusk/ | ||
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| - | ==== Mivon ==== | ||
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| - | Mivon' | ||
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| - | - **Mivon River Masters.** A loose amalgam of freelance ship’s captains and masters, with a variety of vessels, who trade along the river. | ||
| - | - **Vysult Shipping.** | ||
| - | - **Yitis-Aldori.** | ||
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| - | ==== Pitax ==== | ||
| - | It is said these four houses ruled Pitax in the old days, and they still form a large part of the council. | ||
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| - | - **The Darkwind Trade House**. | ||
| - | - **Iron Fox Trade House**. | ||
| - | - **Serpent’s Breath Trade House**. Now the smallest of the Pitax Merchant Houses, and recently bought out from under the feet of the old owners, and main founders of Pitax, Cattanei family. | ||
| - | - **Riversong Trade House**. With their large warehouse at the docks of the Sellen River, the Vascari family controls many of the ships that make their way to Pitax. Unlike the other Trade Houses, they keep few holdings within the city, but their rule over the river makes them a force to be reckoned with. The Vascaris follow the rule of Jhofré Vascari. At a young age, Jhofré departed the city; he then spent much of his life as an ordinary merchant captain, establishing contacts along the length of the Sellen River. Despite his lineage, the other Trade Houses and most citizens view Jhofré as somewhat of an outsider, so his influence is diminished. | ||
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