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game_settings:stolen_land:southernregion:narlmarch:oldkeep

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game_settings:stolen_land:southernregion:narlmarch:oldkeep [2026/08/25 07:59] – ↷ Page moved from stolen_land:southernregion:narlmarch:oldkeep to game_settings:stolen_land:southernregion:narlmarch:oldkeep johnbgame_settings:stolen_land:southernregion:narlmarch:oldkeep [2026/08/26 02:35] (current) – ↷ Links adapted because of a move operation 216.73.216.122
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-====== Old Keep ====== 
  
-The first independent March-Hold in the Southern Region is not a place for the faint-hearted, nor city dwellers, it is intended to celebrate and preserve country skills and the wilderness as best it can.  The Village boasts a Garrison (large enough to patrol the surrounding hexes) and a great shrine dedicated to Gozreh.  A Holy Grove sits squarely on the trail between Old Keep and Tatzleford, which offers travellers a safe haven as well as supporting a small local community.  Oldkeep's economy if based on sustainable hunting, logging and fishing. 
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-//Updated Jan 2023// 
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-  * **__Oldkeep__** - A palisaded town at the head of the Murque river.  It serves as the capital, and service hub, of the holding. 
-    * **The Castle** -  an  ancient elven keep that has been refurbished into a modern keep. 
-    * ** Oldkeep Hall** - a community hall intended for public meetings and barn dances -  but often used for community storage, work groups and other communal activities. 
-    * **Gozreh's House** - a Temple dedicated to Gozreh  
-    * **The Green Man** - a simple 'roadhouse style' inn, offering food and accommodation. 
-    * **The Bowyer** (Lex) making masterwork and enchanted bows and arrows. 
-    * **The Leatherworker** (Lex) treating skins brought in by hunters and making fine quality goods from thems. 
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-  * **Fishton** - a hamlet based around a Fishery (Community Hall and Public Jetty) which supports local folk working the river and local marshes for a living.  A wood mill, handles timber brought in from the Logging Camp. (There is one development slot available in this hamlet) 
-  * **Logging Camp** -  A forest friendly logging camp, moving around the area and taking trees sustainably.  This hamlet is not available for development. 
-  * **Camson Farm** - a hamlet based around a nature friendly farm that produces food for the town, and specializes in nuts and berries.  ( 
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-__Managed Wilderness__ 
-  * **Grenal** -  A Holy Grove, dedicated to The Green Way (Maril), which serves as a stopping place on the trail between Old Keep and Tatzleford.   
-  * **Verton** - Wilderness patrol point and well established hunter's Camp. 
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-__Other__ 
-  * **Border** - This wilderness area links Old Keep to Tusk, and is patrolled by a small unit of Lady Zelona's scouts.