game_settings:stolen_land:southernregion:narlmarch:oldkeep
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| - | ====== Old Keep ====== | ||
| - | The first independent March-Hold in the Southern Region is not a place for the faint-hearted, | ||
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| - | //Updated Jan 2023// | ||
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| - | ------ | ||
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| - | * **__Oldkeep__** - A palisaded town at the head of the Murque river. | ||
| - | * **The Castle** - an ancient elven keep that has been refurbished into a modern keep. | ||
| - | * ** Oldkeep Hall** - a community hall intended for public meetings and barn dances - but often used for community storage, work groups and other communal activities. | ||
| - | * **Gozreh' | ||
| - | * **The Green Man** - a simple ' | ||
| - | * **The Bowyer** (Lex) making masterwork and enchanted bows and arrows. | ||
| - | * **The Leatherworker** (Lex) treating skins brought in by hunters and making fine quality goods from thems. | ||
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| - | * **Fishton** - a hamlet based around a Fishery (Community Hall and Public Jetty) which supports local folk working the river and local marshes for a living. | ||
| - | * **Logging Camp** - A forest friendly logging camp, moving around the area and taking trees sustainably. | ||
| - | * **Camson Farm** - a hamlet based around a nature friendly farm that produces food for the town, and specializes in nuts and berries. | ||
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| - | __Managed Wilderness__ | ||
| - | * **Grenal** - A Holy Grove, dedicated to The Green Way (Maril), which serves as a stopping place on the trail between Old Keep and Tatzleford. | ||
| - | * **Verton** - Wilderness patrol point and well established hunter' | ||
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| - | __Other__ | ||
| - | * **Border** - This wilderness area links Old Keep to Tusk, and is patrolled by a small unit of Lady Zelona' | ||
