netherworld:the_world
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netherworld:the_world [2023/02/11 10:53] – removed - external edit (Unknown date) 127.0.0.1 | netherworld:the_world [2023/09/26 22:05] (current) – [What Drives it?] johnb | ||
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+ | ====== The Game World ====== | ||
+ | {{: | ||
+ | |||
+ | ===== What Drives it? ===== | ||
+ | |||
+ | Originally the home of a single, and undefined, Quasi-Deity (The Keeper) who ran the Inn and had interests in travellers and the oppressed, with a TN alignment. | ||
+ | |||
+ | It is a bit convoluted, but it works fairly well. The Keeper has the ability to manage the physical structure of the plane, Nishka fuels the powers of those NPC adepts who think they are arcane casters, and The Librarian does the donkey work. | ||
+ | |||
+ | ===== What Makes it? ===== | ||
+ | |||
+ | Based on a vague mash up of the Pathfinder //Create Demi-plane// | ||
+ | |||
+ | It gives a (more or less) consistent environment that experienced players will recognize as extra-planar and associate with a very powerful character - but not something that looks like an established deity' | ||
+ | |||
+ | ===== Structure ===== | ||
+ | |||
+ | There are six main parts of the world. | ||
+ | |||
+ | ==== Wayfarer' | ||
+ | |||
+ | A massive inn, set over many floors, that is the primary meeting place for adventurers from different games and adventuring parties - a classic ' | ||
+ | |||
+ | ==== The Hub ==== | ||
+ | |||
+ | A very large annular plaza that surrounds the Inn Tower which is the central meeting place and has entrances | ||
+ | |||
+ | ==== The Wings ==== | ||
+ | |||
+ | Based on wide corridor walkways, the wings provide support facilities and lead to planar portals - the prime method of Entry & Exit for the plane. | ||
+ | |||
+ | ===== The Economy ===== | ||
+ | |||
+ | It is almost invisible, but this plane has a very simple basic economy. | ||
+ | |||
+ | PC's can spend coins collected from the Real World on equipment and services, but there is also a system of Credit for income generated on the plane. | ||
+ | |||
+ | ===== Area Descriptions ===== | ||
+ | |||
+ | **The Hub** | ||
+ | |||
+ | This donut shaped plaza wraps around the tower that is The Wayfarers’ Inn. The plaza itself has a lot of empty space, interspersed with fountains and stone benches. | ||
+ | |||
+ | Perhaps most important are the archways around the perimeter of The Hub. One leads to the Library Courtyard, | ||
+ | |||
+ | The Hub is the beating heart of Netherworld. | ||
+ | |||
+ | **The East Wing** | ||
+ | |||
+ | You leave the hub, and enter an open walkway, which is roofed over with the ubiquitous pergola rafters and overcast sky. Stone benches are paced either side of the walkway, close to decorative brick walls, and make a good place to sit and chat. | ||
+ | |||
+ | However, the benches stop and the walkway narrows, with the brick walls giving way to a rough stone. | ||
+ | |||
+ | Eventually, the path leads into a smaller, drier, cave with a shingle floor. | ||
+ | |||
+ | **The North Wing** | ||
+ | |||
+ | Shortly after you leave the hub, there is a small group of wooden benches then the paved footway turns into a series of stepping stones, marking a pathway through a large garden. | ||
+ | |||
+ | If you follow the stepping stones, they lead into an orchard of pear trees, that is surrounded by a tight, impassable, hedge. 10' feet above you, the tops of the tree canopy almost block your view of the sky, although some light filters down to dapple the ground below. Almost every tree has a ripe pear, or two, hanging at a convenient height for plucking. | ||
+ | |||
+ | You know that as soon as you leave the last stepping stones, you will be in a forest on a different world. | ||
+ | |||
+ | **The South Wing** | ||
+ | |||
+ | A group of stone benches, close to a large fountain, make a good place to sit and chat. The Fountain spews water into a large basin that is used by many locals as a source of fresh water, before it overflows and runs into a pair of wide, stone cut, channels | ||
+ | |||
+ | Eventually, the two canals merge, and then flow together into the doorway of a large, flamboyantly coloured, tent that stretches from wall to wall. If you step into the water, and then wade into the tent, you find that you are up to your knees in the dark waters of a large pond. The water is dark, almost black, and difficult to see through, | ||
+ | |||
+ | **The West Wing** | ||
+ | |||
+ | The West Wing is shorter than the others, and little more than a formal walkway with brick walls, and pergola style rafters under a grey, overcast sky. The benches that line the sides, of this corridor like walk, are popular with the residents, but there is always a bench free for a conversation. | ||
+ | |||
+ | Just outside the hub there is a large archway, tended by a pair of watchmen in dark blue livery, who control access to the well-appointed courtyard beyond. | ||
+ | |||
+ | The Wing ends shortly after the last residential court, with a blank wall and a door. If you open the door, you see a black void. If you step through, you step out of another door, somewhere on a different world. |