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netherworld:the_world [2023/02/11 10:56] – [The Game World] johnbnetherworld:the_world [2023/09/26 22:05] (current) – [What Drives it?] johnb
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 ===== What Drives it? ===== ===== What Drives it? =====
  
-Originally the home of a single, and undefined, Quasi-Deity The Keeper) who ran the Inn and had interests in travellers and the oppressed, with a TN alignment.  As a reference we defined him as a Pathfinder high-tier mythic character - but without any real detail.  We added a second, lower tier, PF Mythic character, (Nishka) who was defined as a Powerful Mage, a follower of the god of magic and a Divine Source, capable of granting spells in her own right.  There were, of course, rumours that the two were lovers -  but that was never written into the setting.+Originally the home of a single, and undefined, Quasi-Deity (The Keeper) who ran the Inn and had interests in travellers and the oppressed, with a TN alignment.  As a reference we defined him as a Pathfinder high-tier mythic character - but without any real detail.  We added a second, lower tier, PF Mythic character, (Nishka) who was defined as a Powerful Mage, a follower of the god of magic and a Divine Source, capable of granting spells in her own right.  There were, of course, rumours that the two were lovers -  but that was never written into the setting.  It is administered, on a day-to-day basis, by The Librarian, an immortal half-elf who was a sage, librarian and administrator in his mortal life.  
 + 
 +It is a bit convoluted, but it works fairly well. The Keeper has the ability to manage the physical structure of the plane, Nishka fuels the powers of those NPC adepts who think they are arcane casters, and The Librarian does the donkey work.
  
 ===== What Makes it? ===== ===== What Makes it? =====
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 There are six main parts of the world. There are six main parts of the world.
  
-==== Watfarer's Inn ====+==== Wayfarer's Inn ====
  
-Is ill-defined and, for gamer purposes, is little more than a large Inn room, with a mundane serving staff -  BUT it is also the place where you can contact The Keeper.  He distributes quests, builds parties and is the primary source of off-plane adventures.  It is set in a massive tower at the middle of the plane.+A massive inn, set over many floors, that is the primary meeting place for adventurers from different games and adventuring parties - a classic 'Planar Inn' It is ill-defined and, for game purposes, is little more than a large Inn room, with a mundane serving staff -  BUT it is also the place where you can contact the owner of the plane -  a minor deity called The Keeper.  He distributes quests, builds parties and is the primary source of off-plane adventures.  It is a massive tower at the heart of the plane.
  
 ==== The Hub ==== ==== The Hub ====
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 It is almost invisible, but this plane has a very simple basic economy.  Nuts, fruit, cereal and fungi all grow naturally and abundantly in the Wings - thanks to the 'Bountiful' function of the //create demi-plane// spell.  The basic population of low level NPCs, is predominantly, composed of  travellers who have lost their way  or been chased into areas that don't know, and have arrived through the Planar Portals (courtesy of The Keeper) They get free housing and free food, so long as they work -  but there isn't all that much work to do, and most of that is light work when compared to heavy labour back in the Real World.   Sure, they collect and distribute food, sweep, clean and  ... that's about it.  Almost a heavenly existence for many of the lower level NPCs that make up a fantasy world population.  And a base economy that doesn't really impinge on anything. It is almost invisible, but this plane has a very simple basic economy.  Nuts, fruit, cereal and fungi all grow naturally and abundantly in the Wings - thanks to the 'Bountiful' function of the //create demi-plane// spell.  The basic population of low level NPCs, is predominantly, composed of  travellers who have lost their way  or been chased into areas that don't know, and have arrived through the Planar Portals (courtesy of The Keeper) They get free housing and free food, so long as they work -  but there isn't all that much work to do, and most of that is light work when compared to heavy labour back in the Real World.   Sure, they collect and distribute food, sweep, clean and  ... that's about it.  Almost a heavenly existence for many of the lower level NPCs that make up a fantasy world population.  And a base economy that doesn't really impinge on anything.
  
-There are opportunities for the more ambitious -   PC and NPC businesses all need trained staff, but we will come to that later. +PC's can spend coins collected from the Real World on equipment and services, but there is also a system of Credit for income generated on the plane.  Residents (PC and NPC) get credit towards developing their holdings and businesses - if they perform services for either of the two mythics or The Librarian.
- +
-For PC's can spend coins collected from the Real World on equipment and services, but there is also a system of Credit for income generated on the plane.  Residents (PC and NPC) get credit towards developing their holdings and businesses - if they perform services for either of the two mythics or The Librarian.+
  
 ===== Area Descriptions ===== ===== Area Descriptions =====
netherworld/the_world.1676109411.txt.gz · Last modified: 2023/02/11 10:56 by johnb