netherworld:the_world
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netherworld:the_world [2023/02/11 11:09] – [What Drives it?] johnb | netherworld:the_world [2024/06/07 00:00] (current) – [Proposed Expansion] johnb | ||
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===== What Drives it? ===== | ===== What Drives it? ===== | ||
- | Originally the home of a single, and undefined, Quasi-Deity The Keeper) who ran the Inn and had interests in travellers and the oppressed, with a TN alignment. | + | Originally the home of a single, and undefined, Quasi-Deity |
It is a bit convoluted, but it works fairly well. The Keeper has the ability to manage the physical structure of the plane, Nishka fuels the powers of those NPC adepts who think they are arcane casters, and The Librarian does the donkey work. | It is a bit convoluted, but it works fairly well. The Keeper has the ability to manage the physical structure of the plane, Nishka fuels the powers of those NPC adepts who think they are arcane casters, and The Librarian does the donkey work. | ||
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It is almost invisible, but this plane has a very simple basic economy. | It is almost invisible, but this plane has a very simple basic economy. | ||
- | There are opportunities for the more ambitious - PC and NPC businesses all need trained staff, but we will come to that later. | + | PC's can spend coins collected from the Real World on equipment and services, but there is also a system of Credit for income generated on the plane. |
- | + | ||
- | For PC's can spend coins collected from the Real World on equipment and services, but there is also a system of Credit for income generated on the plane. | + | |
===== Area Descriptions ===== | ===== Area Descriptions ===== | ||
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The Wing ends shortly after the last residential court, with a blank wall and a door. If you open the door, you see a black void. If you step through, you step out of another door, somewhere on a different world. | The Wing ends shortly after the last residential court, with a blank wall and a door. If you open the door, you see a black void. If you step through, you step out of another door, somewhere on a different world. | ||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== Possible Expansion ===== | ||
+ | |||
+ | ==== Overview ==== | ||
+ | |||
+ | |||
+ | The Chronicler has a long term goal of encouraging more RP in Netherworld, | ||
+ | |||
+ | * We have established a setup where players visiting Netherworld can talk directly to named characters (a couple run by players) | ||
+ | * We have a single, unique, holding run by a PC on Netherworld (Esmerelda' | ||
+ | * We have an intermittent ' | ||
+ | |||
+ | The Netherworld, | ||
+ | * The Starfinder Universe | ||
+ | * Golorian - Paizo' | ||
+ | * Oerth - Chronicler runs one-off groups there, often reforming parties from the pool of players available in Netherworld. | ||
+ | * My home brew Campaign World - we are already in Sakar (an Al Qadim clone), and I suspect that we will return (to a different part of the world) later. | ||
+ | * The Director' | ||
+ | |||
+ | ==== Current Projects ==== | ||
+ | |||
+ | There are a couple of projects in development. | ||
+ | |||
+ | * A new DM, The Director, has joined the game, intending to run one-off games set in an earlier D&D world (BECMI). | ||
+ | * - | ||
+ | * The Netherworld Crafters have small ' | ||
+ | * - | ||
+ | * So far, we have tried a couple of systems to interest players in building homes in Netherworld, | ||
+ | |||
+ | ==== Proposed Expansion ==== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | **Heroes Field**: an area with a much higher ' | ||
+ | |||
+ | **Heroes Wood**: Set with trees that form a 40' woodland canopy - a space for nature loving heroes, again bounded by trees, hedges and rocky outcrops - so we can build tree houses, cave houses and a most other sensible buildings, perhaps even ' | ||
+ | |||
+ | As both areas have plants, there will be streams and small ponds etc to make them even more habitable. | ||
+ | |||
+ | ==== Implementation ==== | ||
+ | |||
+ | **Managing Character Controlled Access to Netherworld** - One suggestion is that Characters can have tattoos that link 'The Door' exit to a nominated door on a different plane. | ||
+ | |||
+ | However, that opens up the possibility of other characters establishing more permanent links with other worlds. | ||
+ | |||
+ | **Encouraging PCs to build homes / strongholds in Netherworld** - | ||
+ | |||
+ | **Make the system easier to use.** | ||
+ | |||
+ | **Encourage Characters to build homes / strongholds.** | ||
+ | |||
+ | **Expand the War.** |
netherworld/the_world.1676110156.txt.gz · Last modified: 2023/02/11 11:09 by johnb