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Role-Playing, my way.

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organisation:start [2025/06/09 17:25] johnborganisation:start [2025/08/22 09:19] (current) johnb
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 I have been building game worlds since some time in the 1980s, some organizations have appeared again and again - growing and developing in each iteration.  Never let a good company die out, you might need it again later - and you can use all the old PCs and NPCs again -  it saves inventing new things each time, is quicker and comes with history, personality and RP opportunity, bringing instant 'flavour'. I have been building game worlds since some time in the 1980s, some organizations have appeared again and again - growing and developing in each iteration.  Never let a good company die out, you might need it again later - and you can use all the old PCs and NPCs again -  it saves inventing new things each time, is quicker and comes with history, personality and RP opportunity, bringing instant 'flavour'.
  
-  * **[[FFTC]]** - The Far Flung Trading Company specializes in those frontier areas of the world that other merchant houses aren't interested in, and started in the 1990s as a vehicle to support The Occidental Trading Company.  Since thenit has grown to incorporate all the Merchant Shipping businesses that have been established in my games.  Most were player based, although House Yitis was established by NPCs and became a favourite of mine.  Most of the other shipping houses are just names to fill out the roster, although ++House A’Dair has featured before|(in Porters Bar's history)++ +  * **[[FFTC]]** - The Far Flung Trading Company specializes in those  local routes and frontier routes that don't interest the larger merchant houses.  It started in the 1990s as a vehicle to support The Occidental Trading Company, and has grown to incorporate some of the smaller merchant houses established in games.  It is one of the few truly international groupswith members from HannSakar and many of the unaligned states.
-    *  **[[Kassen Kompany|The Kassen Kompany]]** - Formed by Gagak DeKassen (A PC that I played in another DMs game) and his party.  They held land, ran businesses and had a small merchant house.  The Merchant House is now run by NPCs, as part of the FFTCwhile the rest of the holdings got 'distributed' when the game finished.  One finished up in Gagak's possession, and still contribute to his family finances. +
-    * **[[Occidental Trading Company|Occidental Trading]]** The first PC based business in my game world, that served as a PC favourite for my original MK playing groups.   +
-    * **V&A Shipping** - A merchant house from an online game setting based around Stronghold and Business building. The PCAdoven and Victoria, became true merchant princes - and finished up richer than any of the PCs who built cities or strongholds.  This version represents the start of their international, dealings.  +
-    * **House Yitis** - A specialist NPC shipping organization, but not a trading Merchant House.  House Yitis owns the Shuipyard in Tusk (specialising in River Vessels) and  runs a regular ferry timetable around Tusk, However, as a shipping company it specializes in moving expensive cargo on fast vessels, that carry a significant contingent of Aldori-trained marine guards.+
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   * **[[consolidated:religion:homebrewdeities:way|Church of Way]]** -  Originally The Brothers of the Way, now the Church of Way, this small church builds bothies and hostels for travellers.  The original Way House was built by [[characters:yuthric_green-teeth|Yuthric Green-Teeth]], and then grew into a widespread religious organization.   * **[[consolidated:religion:homebrewdeities:way|Church of Way]]** -  Originally The Brothers of the Way, now the Church of Way, this small church builds bothies and hostels for travellers.  The original Way House was built by [[characters:yuthric_green-teeth|Yuthric Green-Teeth]], and then grew into a widespread religious organization.
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