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organisation:the_golden_billet [2025/04/24 11:26] johnborganisation:the_golden_billet [2025/06/20 09:26] (current) johnb
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 ====== The Order of the Golden Billet ====== ====== The Order of the Golden Billet ======
  
-The Order of the Golden Billet are secular Military Order, founded in Urgon, to help provide defence and security to local landowners.  Most members are followers of Abadar, St Cuthbert or Yarma, but a few follow Iomedae, or other Lawful military deities, as well. The deities’ motives may be different, and the members aren’t always the most religious, but they can all get behind the organization’s main philosophy - a secure life, with laws applied consistently. +The Order of the Golden Billet are secular Military Order, founded in Urgon, to help provide defence and security to local landowners.  Most members are followers of Abadar, St Cuthbert or Yarma, but a few follow Iomedae, or other Lawful deities, as well. The deities’ motives may be different, and the members aren’t always the most religious, but they can all get behind the organization’s main philosophy - a secure life, with laws applied consistently. 
  
 Their philosophies are based around protection of a site, rather than looking for conflict, so they do not provide soldiers, caravan guards or marine guards – just static guards who will defend a town or settlement, from behind its walls.  They will, however, provide basic military training to local residents, so long as the trainee will sign up to their basic principles. Their philosophies are based around protection of a site, rather than looking for conflict, so they do not provide soldiers, caravan guards or marine guards – just static guards who will defend a town or settlement, from behind its walls.  They will, however, provide basic military training to local residents, so long as the trainee will sign up to their basic principles.
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 Players may come across a Chapter in a town or city, that acts as a regional headquarters for the order.  This consists of a number of Local Houses  (ie towers supported by income generating accommodation, and a  Knight Lieutenant  (who lives in a normal house) to take command.  Think of the order as a cross between a secular Military Order and a modern security agency - with a variety of membership levels. Players may come across a Chapter in a town or city, that acts as a regional headquarters for the order.  This consists of a number of Local Houses  (ie towers supported by income generating accommodation, and a  Knight Lieutenant  (who lives in a normal house) to take command.  Think of the order as a cross between a secular Military Order and a modern security agency - with a variety of membership levels.
   * **Associate** - generally means a character who has agreed help defend their settlement, if required.  They are expected to arm themselves with padded and spear,  and form a local defensive militia.  Once trained, they are generally mustered once every few months, as a precaution.   * **Associate** - generally means a character who has agreed help defend their settlement, if required.  They are expected to arm themselves with padded and spear,  and form a local defensive militia.  Once trained, they are generally mustered once every few months, as a precaution.
-  * **Guard** - a Level 1 Warrior, who provides basic policing and security functions.  They are identified by Studded Leather Armour, Bracer, Light Mace and Light Crossbow.  They live in their local tower and provide a basic policing function. +  * **Guard** - Warrior-1, who provides basic policing and security functions.  They are identified by Studded Leather Armour, Bracer, Light Mace and Light Crossbow.  They live in their local tower and provide a basic policing function in towns and cities. 
-  * **Sergeant** - a L3 warrior, identified by Studded Leather Armour, Bracer and Short Sword, they live in a tower with their unit.+  * **Scout** - Expert-1, trained for the outdoors, who provide 'eyes around the frontier' and village policing.  While they can fight, their main role is intelligence gathering. They are identified by Leather Armour, Sickle and Light Crossbow
 +  * **Sergeant** - warrior-3, identified by Studded Leather Armour, Bracer and Short Sword, they live in a tower with their unit
 +  * **Skirmisher** Expert1/Warrior2, who act as sergeant in frontier locations.
   * **Knight Lieutenant** - generally referred to as Sir, who is L4 (or higher) in a PC combat class.  They generally live in a house, somewhere in the town.   * **Knight Lieutenant** - generally referred to as Sir, who is L4 (or higher) in a PC combat class.  They generally live in a house, somewhere in the town.
 There are other, more senior officers, but PCs aren't liable to come across them. There are other, more senior officers, but PCs aren't liable to come across them.
 +
 +----
 +Example Towers \\ 
 +|{{:organisation:golden_billet_tower.png?200 |}} | {{:the_old_frontier:lone_tower.png?200|}}| {{:organisation:square_tower.png?200|}}| \\ 
 +While a Golden Billet Tower is intended for a unit of five guards and a sergeant, it can accommodate ten people at a push.  It costs 1500gp to build and equip.
  
  
organisation/the_golden_billet.1745486795.txt.gz · Last modified: by johnb