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organisation:the_golden_billet

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organisation:the_golden_billet [2025/06/19 08:08] johnborganisation:the_golden_billet [2025/06/20 09:26] (current) johnb
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 Players may come across a Chapter in a town or city, that acts as a regional headquarters for the order.  This consists of a number of Local Houses  (ie towers supported by income generating accommodation, and a  Knight Lieutenant  (who lives in a normal house) to take command.  Think of the order as a cross between a secular Military Order and a modern security agency - with a variety of membership levels. Players may come across a Chapter in a town or city, that acts as a regional headquarters for the order.  This consists of a number of Local Houses  (ie towers supported by income generating accommodation, and a  Knight Lieutenant  (who lives in a normal house) to take command.  Think of the order as a cross between a secular Military Order and a modern security agency - with a variety of membership levels.
   * **Associate** - generally means a character who has agreed help defend their settlement, if required.  They are expected to arm themselves with padded and spear,  and form a local defensive militia.  Once trained, they are generally mustered once every few months, as a precaution.   * **Associate** - generally means a character who has agreed help defend their settlement, if required.  They are expected to arm themselves with padded and spear,  and form a local defensive militia.  Once trained, they are generally mustered once every few months, as a precaution.
-  * **Guard** - Warrior-1, who provides basic policing and security functions.  They are identified by Studded Leather Armour, Bracer, Light Mace and Light Crossbow.  They live in their local tower and provide a basic policing function.+  * **Guard** - Warrior-1, who provides basic policing and security functions.  They are identified by Studded Leather Armour, Bracer, Light Mace and Light Crossbow.  They live in their local tower and provide a basic policing function in towns and cities. 
 +  * **Scout** - Expert-1, trained for the outdoors, who provide 'eyes around the frontier' and village policing.  While they can fight, their main role is intelligence gathering. They are identified by Leather Armour, Sickle and Light Crossbow.
   * **Sergeant** - warrior-3, identified by Studded Leather Armour, Bracer and Short Sword, they live in a tower with their unit.   * **Sergeant** - warrior-3, identified by Studded Leather Armour, Bracer and Short Sword, they live in a tower with their unit.
 +  * **Skirmisher** Expert1/Warrior2, who act as sergeant in frontier locations.
   * **Knight Lieutenant** - generally referred to as Sir, who is L4 (or higher) in a PC combat class.  They generally live in a house, somewhere in the town.   * **Knight Lieutenant** - generally referred to as Sir, who is L4 (or higher) in a PC combat class.  They generally live in a house, somewhere in the town.
 There are other, more senior officers, but PCs aren't liable to come across them. There are other, more senior officers, but PCs aren't liable to come across them.
  
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- +Example Towers \\  
-{{:organisation:golden_billet_tower.png?200 |}}While a Golden Billet Tower is intended for a unit of five guards and a sergeant, it can accomodate ten people at a push.  It costs 1500gp to build and equip.+|{{:organisation:golden_billet_tower.png?200 |}} | {{:the_old_frontier:lone_tower.png?200|}}| {{:organisation:square_tower.png?200|}}| \\  
 +While a Golden Billet Tower is intended for a unit of five guards and a sergeant, it can accommodate ten people at a push.  It costs 1500gp to build and equip.
  
  
organisation/the_golden_billet.1750313283.txt.gz · Last modified: by johnb