pathfinder:campaign_systems:initial_build_points
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pathfinder:campaign_systems:initial_build_points [2019/06/08 13:55] – [DM Notes:] johnb | pathfinder:campaign_systems:initial_build_points [2019/06/23 16:26] (current) – ↷ Links adapted because of a move operation 195.154.187.136 | ||
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- | ====== Initial Build Point ====== | + | ====== Initial Build Points |
===== Overview ===== | ===== Overview ===== | ||
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- | Every kingdom or business needs to get a start somewhere and that means getting your first BPs from somewhere. | + | Every kingdom or business needs to get a start somewhere and that means getting your first BPs from somewhere. |
Whatever you decide to do, talk to your DM about it first and let them build it into the campaign. | Whatever you decide to do, talk to your DM about it first and let them build it into the campaign. | ||
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++ Example| In my recent Kingmaker game, a character with a well-developed Noble family married another character with a well-developed family background. Their reward, for good backstory development ahd RP, was a wedding gift of 2bp, specifically to develop a ‘nice home’ as the bride’s dowry. | ++ Example| In my recent Kingmaker game, a character with a well-developed Noble family married another character with a well-developed family background. Their reward, for good backstory development ahd RP, was a wedding gift of 2bp, specifically to develop a ‘nice home’ as the bride’s dowry. | ||
- | **Purchase: | + | **Purchase: |
**Loan:** Sometimes, you might not have the money when you want to invest in some advertising or buy an existing property. | **Loan:** Sometimes, you might not have the money when you want to invest in some advertising or buy an existing property. | ||
- | ===== DM Notes: | + | ++++ DM Notes:| |
Key abilities in the kingdom system are Int, Wis, Cha – use the best bonus from those three abilities. | Key abilities in the kingdom system are Int, Wis, Cha – use the best bonus from those three abilities. | ||
- Be nice. Be on their side. When they find a ruined tower put it next to a river – that means they can settle other local hexes more easily. | - Be nice. Be on their side. When they find a ruined tower put it next to a river – that means they can settle other local hexes more easily. | ||
- Remember it is a Role Playing addition and doesn’t really return any adventuring benefits – don’t charge them more than a few hundred gp to get started. | - Remember it is a Role Playing addition and doesn’t really return any adventuring benefits – don’t charge them more than a few hundred gp to get started. | ||
- | - To see how successful advertising for settlers is – \\d20+(ability bonus)+ (gpSpent | + | - To see how successful advertising for settlers is: \\ //d20+(ability bonus)+ (GPspent |
- Some religions will want to send settlers to build a shrine or chapel, but will want something in return. | - Some religions will want to send settlers to build a shrine or chapel, but will want something in return. | ||
- Benefactor: | - Benefactor: | ||
- Stronghold - A noble might want a seat on the stronghold’s council for building a couple of social buildings, but might also want the right to develop an academic or commercial buildings. | - Stronghold - A noble might want a seat on the stronghold’s council for building a couple of social buildings, but might also want the right to develop an academic or commercial buildings. | ||
- Town - A member of the town council wants to see a certain type of development in town, and arranges a free loan. Perhaps they even offer a starting discount. | - Town - A member of the town council wants to see a certain type of development in town, and arranges a free loan. Perhaps they even offer a starting discount. | ||
+ | ++++ | ||
pathfinder/campaign_systems/initial_build_points.1559994914.txt.gz · Last modified: 2019/06/08 13:55 by johnb