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pathfinder:campaign_systems:merchant:start

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pathfinder:campaign_systems:merchant:start [2019/06/02 16:45] – [Major Merchant] johnbpathfinder:campaign_systems:merchant:start [2022/05/07 10:43] (current) – ↷ Links adapted because of a move operation johnb
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-===== Major Merchant =====+===== Great Merchant =====
  
 If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around.  Caravans and larger trading vessels allow you to develop longer trading routes, and  allow you to control more of the goods coming through your city.  Your influence and reputation increases as your vessels and caravans pass through distant towns and cities. If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around.  Caravans and larger trading vessels allow you to develop longer trading routes, and  allow you to control more of the goods coming through your city.  Your influence and reputation increases as your vessels and caravans pass through distant towns and cities.
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-===== Great Merchant =====+===== International Merchant ===== 
 + 
 + 
 +A Great Merchant House has bases in a number of different towns and cities, and can wield as much influence as many nobles houses may well be able to manage the flow of goods along a trade route.  
 + 
 +So far, the merchant has probably built and developed within their own community - but now they must expand into new areas.  The build points that the merchant has used to build warehouses or buy ships are a local currency made up of favours, services and all sorts, and don't transfer easily to a different area.  There are a number of different strategies the merchant can use to get a foothold in a new city -  but none of them are cheap or straightforward. 
  
  
-This section needs to talk about bases in other  countries/regions/jurisdictions etc  
  
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-A turn lasts three months. At the end of turn turn go through the following process to ascertain and document your expenditure.+At the end of each  Campaign Turn  go through the following process to ascertain and document your expenditure.
  
 **Income Phase**  **Income Phase** 
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 ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**| ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**|
 |Merchant|Merchant House and Store (★★★)|  1|1|0|0|0|0|0|0|0| | |Merchant|Merchant House and Store (★★★)|  1|1|0|0|0|0|0|0|0| |
-| Merchant|Jetty|  1|1|0|0|0|0|0|0|0| A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |+| Merchant|Jetty|  1|1|0|0|0|0|0|0|0| A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |
 | Merchant|Serai (★) |  1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains | | Merchant|Serai (★) |  1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains |
 | Merchant|Warehouse |  1|1|0|0|0|0|0|0|0|  | | Merchant|Warehouse |  1|1|0|0|0|0|0|0|0|  |
 | Merchant|Caravanserai (★) |  2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans | | Merchant|Caravanserai (★) |  2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans |
-| Merchant| Pier |  2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_and_boats|vessels]] (any size) |+| Merchant| Pier |  2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_boats:ships_and_boats|vessels]] (any size) |
 | Merchant|Warehouse {Large}|  2|2|0|0|0|0|0|0|0| |  | Merchant|Warehouse {Large}|  2|2|0|0|0|0|0|0|0| | 
 |Merchant|Mercenary Base (★★)|  2|1|0|0|0|0|0|0|1| Somewhere for your caravan/ship guards to stay. | |Merchant|Mercenary Base (★★)|  2|1|0|0|0|0|0|0|1| Somewhere for your caravan/ship guards to stay. |
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 ^**Classification**^**Name**^**Description**| ^**Classification**^**Name**^**Description**|
 |Merchant|Merchant House and Store (★★★)| A home for you and an office for your business | |Merchant|Merchant House and Store (★★★)| A home for you and an office for your business |
-| Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |+| Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |
 | Merchant|Serai (★) | A Serai consists of storage rooms and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as bottles of beer, dried fruit, sausage and pickles.  It can  support up to 5bp worth of Mule Trains | | Merchant|Serai (★) | A Serai consists of storage rooms and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as bottles of beer, dried fruit, sausage and pickles.  It can  support up to 5bp worth of Mule Trains |
 | Merchant|Warehouse | Storage space with a small office.  | | Merchant|Warehouse | Storage space with a small office.  |
 | Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as  bottles of beer, hard boiled eggs, sausage and pickles.  It can  support up to 11bp worth of Mule Trains and caravans | | Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as  bottles of beer, hard boiled eggs, sausage and pickles.  It can  support up to 11bp worth of Mule Trains and caravans |
-| Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_and_boats|vessels]] of any size.  |+| Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_boats:ships_and_boats|vessels]] of any size.  |
 | Merchant|Warehouse {Large}| Large storage space with a small office. | | Merchant|Warehouse {Large}| Large storage space with a small office. |
 |Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. | |Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. |
pathfinder/campaign_systems/merchant/start.1559486728.txt.gz · Last modified: by johnb