pathfinder:campaign_systems:strongholds:rural_developments
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| pathfinder:campaign_systems:strongholds:rural_developments [2021/12/27 12:49] – ↷ Links adapted because of a move operation johnb | pathfinder:campaign_systems:strongholds:rural_developments [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb | ||
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| - | As soon as you have transport and defence people will start moving in. Even before you do anything else you will attract 50 (or so) [[..: | + | As soon as you have transport and defence people will start moving in. Even before you do anything else you will attract 50 (or so) [[campaign_systems_kingdombuilding: |
| === Residential Developments === | === Residential Developments === | ||
| Line 92: | Line 92: | ||
| * Benefit: +2 Loyalty. Reduces consumption by 2 BP per Turn. | * Benefit: +2 Loyalty. Reduces consumption by 2 BP per Turn. | ||
| * **NOTE: | * **NOTE: | ||
| - | * Descriptions of ' | + | * Descriptions of ' |
| * **Fishery** – A fishery hex contains a number of thorps | * **Fishery** – A fishery hex contains a number of thorps | ||
| Line 99: | Line 99: | ||
| * Benefit: | * Benefit: | ||
| * **NOTE: | * **NOTE: | ||
| - | * Descriptions of [[..: | + | * Descriptions of [[campaign_systems_kingdombuilding: |
| * **Lumber Camp** - A Lumber Camp co-ordinates the activities of loggers and other woodland | * **Lumber Camp** - A Lumber Camp co-ordinates the activities of loggers and other woodland | ||
| Line 107: | Line 107: | ||
| * **NOTE: | * **NOTE: | ||
| - | [[..: | + | [[campaign_systems_kingdombuilding: |
| ==== Rural Village ==== | ==== Rural Village ==== | ||
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| |Religious|Chapel|3|0|2|1|1|0|0|0| Public Chapel (Cleric L3) | | |Religious|Chapel|3|0|2|1|1|0|0|0| Public Chapel (Cleric L3) | | ||
| |Commercial|Local Market|2|1|0|1|0|0|0|0| Stalls selling local produce.| | |Commercial|Local Market|2|1|0|1|0|0|0|0| Stalls selling local produce.| | ||
| - | |Commercial|Jetty|1|1|0|0|0|0|0|0|A Jetty can support up to 6bp worth of [[pathfinder: | + | |Commercial|Jetty|1|1|0|0|0|0|0|0|A Jetty can support up to 6bp worth of [[pathfinder: |
| |Commercial|Serai (★) |1|1|0|0|0|0|0|0|A Serai can support up to 5bp worth of Mule Trains | | |Commercial|Serai (★) |1|1|0|0|0|0|0|0|A Serai can support up to 5bp worth of Mule Trains | | ||
| |Manufacturing|Craft Workshop|1|1|0|0|0|0|0|0| Suitable for a smith, carpenter, tailor, | |Manufacturing|Craft Workshop|1|1|0|0|0|0|0|0| Suitable for a smith, carpenter, tailor, | ||
| |Manufacturing|Mill|1|1|0|0|0|0|0|0| Grind corn, cut wool etc | | |Manufacturing|Mill|1|1|0|0|0|0|0|0| Grind corn, cut wool etc | | ||
| - | |Manufacturing|Boat Yard|1|1|0|0|0|0|0|0| Make water-borne [[pathfinder: | + | |Manufacturing|Boat Yard|1|1|0|0|0|0|0|0| Make water-borne [[pathfinder: |
| |Manufacturing|Tannery|1|1|0|0|0|0|0|0|Turn skins into leather or fur| | |Manufacturing|Tannery|1|1|0|0|0|0|0|0|Turn skins into leather or fur| | ||
| |Manufacturing|Brewery|2|2|0|0|0|0|0|0|Choose between making Beers, Wines, Mead, Cider or Spirits| | |Manufacturing|Brewery|2|2|0|0|0|0|0|0|Choose between making Beers, Wines, Mead, Cider or Spirits| | ||
pathfinder/campaign_systems/strongholds/rural_developments.1640605788.txt.gz · Last modified: by johnb
